L L4D2node

ReadWeaponDataFromFileForSlot

0x00585600 · 394 bytes · __cdecl

_Z29ReadWeaponDataFromFileForSlotP11IFileSystemPKcPtPKh

Decompiled

undefined (4 params)

/* ReadWeaponDataFromFileForSlot(IFileSystem*, char const*, unsigned short*, unsigned char const*)
    */

char ReadWeaponDataFromFileForSlot
               (IFileSystem *param_1,char *param_2,ushort *param_3,uchar *param_4)

{
  char cVar1;
  ushort uVar2;
  int iVar3;
  undefined4 uVar4;
  undefined1 *puVar5;
  int in_GS_OFFSET;
  char *local_a8;
  undefined4 local_a4;
  char local_a0 [128];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (param_3 != (ushort *)0x0) {
    if (param_2 == (char *)0x0) {
LAB_0058572e:
      uVar4 = CreateWeaponInfo();
      local_a8 = strdup(param_2);
      local_a4 = uVar4;
      uVar2 = CUtlRBTree<CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              ::Insert((CUtlRBTree<CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                        *)m_WeaponInfoDatabase,(Node_t *)&local_a8);
      *param_3 = uVar2;
      if (uVar2 < (ushort)m_WeaponInfoDatabase._18_2_) {
        if (uVar2 != 0xffff) goto LAB_00585680;
        puVar5 = gNullWeaponInfo;
      }
      else {
LAB_00585772:
        puVar5 = gNullWeaponInfo;
      }
    }
    else {
      local_a8 = param_2;
      uVar2 = CUtlRBTree<CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              ::Find((CUtlRBTree<CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,FileWeaponInfo_t*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                      *)m_WeaponInfoDatabase,(Node_t *)&local_a8);
      if (uVar2 == 0xffff) goto LAB_0058572e;
      *param_3 = uVar2;
      if ((ushort)m_WeaponInfoDatabase._18_2_ <= uVar2) goto LAB_00585772;
LAB_00585680:
      puVar5 = *(undefined1 **)((uint)uVar2 * 0x10 + m_WeaponInfoDatabase._4_4_ + 0xc);
    }
    cVar1 = *(char *)((int)puVar5 + 4);
    if (cVar1 != '\0') goto LAB_0058570a;
    V_snprintf(local_a0,0x80,"scripts/%s",param_2);
    iVar3 = ReadEncryptedKVFile(param_1,local_a0,param_4);
    if (iVar3 != 0) {
      (*(code *)**(undefined4 **)puVar5)(puVar5,iVar3,param_2);
      KeyValues::deleteThis();
      cVar1 = '\x01';
      goto LAB_0058570a;
    }
  }
  cVar1 = '\0';
LAB_0058570a:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return cVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)