L L4D2node

CreateWeaponInfo

0x00570bd0 · 39 bytes · unknown

_Z16CreateWeaponInfov

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CreateWeaponInfo() */

CTerrorWeaponInfo * CreateWeaponInfo(void)

{
  CTerrorWeaponInfo *this;
  
  this = operator_new(0xdd0);
                    /* try { // try from 00570be9 to 00570bed has its CatchHandler @ 00570bf7 */
  CTerrorWeaponInfo::CTerrorWeaponInfo(this);
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)