L L4D2node

CTerrorWeapon::CTerrorWeapon

0x0056d370 · 501 bytes · __thiscall

_ZN13CTerrorWeaponC2Ev

Decompiled

undefined (1 param)

/* CTerrorWeapon::CTerrorWeapon() */

void __thiscall CTerrorWeapon::CTerrorWeapon(CTerrorWeapon *this)

{
  CBaseEdict *pCVar1;
  CTerrorWeapon *pCVar2;
  int iVar3;
  
  CWeaponCSBase::CWeaponCSBase((CWeaponCSBase *)this);
  *(undefined ***)this = &PTR__CTerrorWeapon_00c52908;
  pCVar2 = this + 0x1588;
  *(undefined **)(this + 0x1510) = &DAT_00c53010;
  *(undefined4 *)(this + 0x1518) = 0xbf800000;
  *(undefined ***)(this + 0x1514) = &PTR_NetworkStateChanged_00c528a0;
  *(undefined4 *)(this + 0x1520) = 0xffffffff;
  *(undefined4 *)(this + 0x1540) = 0;
  *(undefined4 *)(this + 0x1544) = 0xbf800000;
  *(undefined ***)(this + 0x153c) = &PTR_NetworkStateChanged_00c528b0;
  *(undefined4 *)(this + 0x154c) = 0xbf800000;
  *(undefined ***)(this + 0x1548) = &PTR_NetworkStateChanged_00c528c0;
  *(undefined4 *)(this + 0x1558) = 0;
  *(undefined4 *)(this + 0x155c) = 0xbf800000;
  *(undefined ***)(this + 0x1554) = &PTR_NetworkStateChanged_00c528d0;
  *(undefined4 *)(this + 0x1564) = 0;
  *(undefined4 *)(this + 0x1568) = 0xbf800000;
  *(undefined ***)(this + 0x1560) = &PTR_NetworkStateChanged_00c528e0;
  *(undefined4 *)(this + 0x1584) = 0xffffffff;
  do {
    *(undefined4 *)pCVar2 = 0xffffffff;
    pCVar2 = pCVar2 + 4;
  } while (pCVar2 != this + 0x1788);
  *(undefined4 *)(this + 0x1794) = 0xffffffff;
  *(undefined4 *)(this + 0x1798) = 0xffffffff;
  *(undefined4 *)(this + 0x179c) = 0xffffffff;
  *(undefined ***)(this + 0x17a0) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x17a4) = 0;
  *(undefined4 *)(this + 0x17a8) = 0xbf800000;
  *(undefined ***)(this + 0x17ac) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x17b0) = 0;
  *(undefined4 *)(this + 0x17b4) = 0xbf800000;
  *(undefined ***)(this + 0x17bc) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x17c0) = 0;
  *(undefined4 *)(this + 0x17c4) = 0xbf800000;
  *(undefined ***)(this + 0x17d0) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x17d4) = 0;
  *(undefined4 *)(this + 0x17d8) = 0xbf800000;
  if (*(float *)(this + 0x152c) != 0.0) {
    if (this[0x6c] == (CTerrorWeapon)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x152c) = 0;
  }
  if (*(int *)(this + 0x17b8) == 0) {
    return;
  }
  if (this[0x6c] == (CTerrorWeapon)0x0) {
    pCVar1 = *(CBaseEdict **)(this + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
                    /* try { // try from 0056d506 to 0056d53c has its CatchHandler @ 0056d565 */
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar3 + 2) = 0;
    }
    *(undefined4 *)(this + 0x17b8) = 0;
  }
  else {
    this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
    *(undefined4 *)(this + 0x17b8) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)