L L4D2node

CChainsaw::CChainsaw

0x00531b00 · 644 bytes · __thiscall

_ZN9CChainsawC1Ev

Decompiled

undefined (1 param)

/* CChainsaw::CChainsaw() */

void __thiscall CChainsaw::CChainsaw(CChainsaw *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  CChainsaw *__s1;
  undefined4 local_20 [4];
  
  CTerrorWeapon::CTerrorWeapon((CTerrorWeapon *)this);
  *(undefined ***)this = &PTR__CChainsaw_00c358e8;
  *(undefined **)(this + 0x1510) = &DAT_00c35ff0;
  *(undefined ***)(this + 0x1810) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x1814) = 0;
  *(undefined4 *)(this + 0x1818) = 0xbf800000;
  *(undefined ***)(this + 0x1838) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x183c) = 0;
  *(undefined4 *)(this + 0x1840) = 0xbf800000;
  *(undefined ***)(this + 0x1844) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x1848) = 0;
  *(undefined4 *)(this + 0x184c) = 0xbf800000;
  this[0x17dc] = (CChainsaw)0x0;
  if (*(int *)(this + 0x17e0) != 0) {
    if (this[0x6c] == (CChainsaw)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x17e0) = 0;
  }
  if (this[0x17e4] != (CChainsaw)0x0) {
    if (this[0x6c] == (CChainsaw)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
    }
    this[0x17e4] = (CChainsaw)0x0;
  }
  *(undefined4 *)(this + 0x17e8) = 0;
  *(undefined4 *)(this + 0x17ec) = 0;
  this[0x17f0] = (CChainsaw)0x0;
  *(undefined4 *)(this + 0x17f4) = 0;
  *(undefined4 *)(this + 0x17f8) = 0;
  *(undefined4 *)(this + 0x17fc) = 0;
  *(undefined4 *)(this + 0x1800) = 0;
  *(undefined4 *)(this + 0x1808) = 0;
  *(undefined4 *)(this + 0x180c) = 100;
  if (*(float *)(this + 0x1818) != -1.0) {
    (**(code **)(*(int *)(this + 0x1810) + 4))(this + 0x1810,this + 0x1818);
    *(undefined4 *)(this + 0x1818) = 0xbf800000;
  }
  *(undefined4 *)(this + 0x181c) = 0;
  __s1 = this + 0x1828;
  do {
    *(undefined4 *)(__s1 + -8) = 0;
    local_20[0] = 0;
    iVar2 = memcmp(__s1,local_20,4);
    if (iVar2 != 0) {
      if (this[0x6c] == (CChainsaw)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
                    /* try { // try from 00531cb6 to 00531d7a has its CatchHandler @ 00531da6 */
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
      }
      *(undefined4 *)__s1 = 0;
    }
    *(undefined4 *)(__s1 + 8) = 0xffffffff;
    __s1 = __s1 + 4;
  } while (__s1 != this + 0x1830);
  if (*(float *)(this + 0x184c) == -1.0) {
    return;
  }
  (**(code **)(*(int *)(this + 0x1844) + 4))(this + 0x1844,this + 0x184c);
  *(undefined4 *)(this + 0x184c) = 0xbf800000;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)