L L4D2node

CTerrorMeleeWeapon::GetPrimaryAttackActivity

0x00568d10 · 376 bytes · __thiscall

_ZN18CTerrorMeleeWeapon24GetPrimaryAttackActivityEP16CMeleeWeaponInfo

Decompiled

undefined (2 params)

/* CTerrorMeleeWeapon::GetPrimaryAttackActivity(CMeleeWeaponInfo*) */

undefined4 __thiscall
CTerrorMeleeWeapon::GetPrimaryAttackActivity(CTerrorMeleeWeapon *this,CMeleeWeaponInfo *param_1)

{
  CBaseEdict *pCVar1;
  undefined4 *puVar2;
  int iVar3;
  int iVar4;
  CTerrorMeleeWeapon CVar5;
  
  if (*(int *)(param_1 + 0xc2c) < 1) {
    return 0xbf;
  }
  if ((*(float *)(melee_combo_reset_time._28_4_ + 0x2c) <= 0.0) ||
     (*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x182c) <=
      *(float *)(melee_combo_reset_time._28_4_ + 0x2c))) {
    iVar3 = *(int *)(this + 0x17fc);
    CVar5 = this[0x6c];
    if (iVar3 < *(int *)(param_1 + 0xc2c)) {
      if (iVar3 < 8) goto LAB_00568d74;
      if (iVar3 == 0) {
        iVar4 = 1;
        iVar3 = 0;
        goto LAB_00568d7d;
      }
    }
    if (CVar5 == (CTerrorMeleeWeapon)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        CVar5 = this[0x6c];
      }
    }
    else {
      this[0x70] = (CTerrorMeleeWeapon)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x17fc) = 0;
    iVar4 = 1;
    iVar3 = 0;
  }
  else {
    if (*(int *)(this + 0x17fc) == 0) {
      CVar5 = this[0x6c];
    }
    else {
      if (this[0x6c] == (CTerrorMeleeWeapon)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        CVar5 = (CTerrorMeleeWeapon)0x0;
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar3 + 2) = 0;
          CVar5 = this[0x6c];
        }
      }
      else {
        this[0x70] = (CTerrorMeleeWeapon)((byte)this[0x70] | 1);
        CVar5 = (CTerrorMeleeWeapon)0x1;
      }
      *(undefined4 *)(this + 0x17fc) = 0;
    }
    iVar3 = 0;
LAB_00568d74:
    iVar4 = iVar3 + 1;
    iVar3 = iVar3 * 0x30;
  }
LAB_00568d7d:
  puVar2 = (undefined4 *)(iVar3 + *(int *)(param_1 + 0xc20));
  *(undefined4 **)(this + 0x1824) = puVar2;
  if (CVar5 == (CTerrorMeleeWeapon)0x0) {
    pCVar1 = *(CBaseEdict **)(this + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar3 + 2) = 0;
      puVar2 = *(undefined4 **)(this + 0x1824);
    }
  }
  else {
    this[0x70] = (CTerrorMeleeWeapon)((byte)this[0x70] | 1);
  }
  *(int *)(this + 0x17fc) = iVar4;
  return *puVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)