CPropMountedGun::UpdatePoseParameter
0x00551100 · 65 bytes · __thiscall
_ZN15CPropMountedGun19UpdatePoseParameterEiffff
Decompiled
undefined (6 params)
/* CPropMountedGun::UpdatePoseParameter(int, float, float, float, float) */
longdouble __thiscall
CPropMountedGun::UpdatePoseParameter
(CPropMountedGun *this,int param_1,float param_2,float param_3,float param_4,float param_5
)
{
float in_stack_ffffffe8;
float in_stack_ffffffec;
if (-1 < *(int *)(this + 0x1618)) {
UpdatePoseParameter((int)this,(float)param_1,param_5,in_stack_ffffffe8,in_stack_ffffffec);
param_3 = param_2;
}
return (longdouble)param_3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.