L L4D2node

CPropMountedGun::UpdatePoseParameter

0x00550da0 · 235 bytes · __regparm2

_ZN15CPropMountedGun19UpdatePoseParameterEiffff.part.16

Decompiled

undefined (5 params)

/* CPropMountedGun::UpdatePoseParameter(int, float, float, float, float) [clone .part.16] */

void __regparm2
CPropMountedGun::UpdatePoseParameter
          (int param_1,float param_2,float param_3,float param_4,float param_5)

{
  int iVar1;
  CStudioHdr *pCVar2;
  CStudioHdr *pCVar3;
  float in_XMM0_Da;
  float in_XMM1_Da;
  float in_XMM2_Da;
  float local_14;
  float local_10;
  
  CBaseAnimating::GetPoseParameterRange((CBaseAnimating *)param_1,(int)param_2,&local_14,&local_10);
  if (in_XMM1_Da <= in_XMM0_Da) {
    if ((in_XMM1_Da < in_XMM0_Da) &&
       (in_XMM0_Da = in_XMM0_Da - in_XMM2_Da * param_3, in_XMM0_Da <= in_XMM1_Da)) {
      in_XMM0_Da = in_XMM1_Da;
    }
  }
  else {
    in_XMM0_Da = in_XMM0_Da + in_XMM2_Da * param_3;
    if (in_XMM1_Da <= in_XMM0_Da) {
      in_XMM0_Da = in_XMM1_Da;
    }
  }
  pCVar2 = *(CStudioHdr **)(param_1 + 0x13e0);
  if (pCVar2 == (CStudioHdr *)0x0) {
    iVar1 = CBaseEntity::GetModel((CBaseEntity *)param_1);
    if (iVar1 == 0) {
      pCVar2 = *(CStudioHdr **)(param_1 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr((CBaseAnimating *)param_1);
      pCVar2 = *(CStudioHdr **)(param_1 + 0x13e0);
    }
    pCVar3 = (CStudioHdr *)0x0;
    if (pCVar2 == (CStudioHdr *)0x0) goto LAB_00550e09;
  }
  pCVar3 = (CStudioHdr *)0x0;
  if (*(int *)pCVar2 != 0) {
    pCVar3 = pCVar2;
  }
LAB_00550e09:
  CBaseAnimating::SetPoseParameter((CBaseAnimating *)param_1,pCVar3,(int)param_2,in_XMM0_Da);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)