ServerClassInit<DT_PropMountedGun::ignored>
0x00550f80 · 284 bytes · __cdecl
_Z15ServerClassInitIN17DT_PropMountedGun7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_PropMountedGun::ignored>(DT_PropMountedGun::ignored*) */
int ServerClassInit<DT_PropMountedGun::ignored>(ignored *param_1)
{
int iVar1;
char *pcVar2;
char *pcVar3;
undefined *puVar4;
code *pcVar5;
undefined4 uVar6;
undefined4 uVar7;
undefined4 uVar8;
if (ServerClassInit<DT_PropMountedGun::ignored>(DT_PropMountedGun::ignored*)::g_SendProps == '\0')
{
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_PropMountedGun::ignored>(DT_PropMountedGun::ignored*)
::g_SendProps);
if (iVar1 != 0) {
uVar8 = 0x80;
uVar7 = 0;
/* try { // try from 00551017 to 0055101b has its CatchHandler @ 005510a3 */
SendPropInt(ServerClassInit<DT_PropMountedGun::ignored>(DT_PropMountedGun::ignored*)::
g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
uVar6 = 0x80;
pcVar5 = SendProxy_DataTableToDataTable;
puVar4 = CBaseMountedWeapon::m_pClassSendTable;
/* try { // try from 0055104f to 00551053 has its CatchHandler @ 005510ce */
SendPropDataTable(ServerClassInit<DT_PropMountedGun::ignored>(DT_PropMountedGun::ignored*)::
g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CBaseMountedWeapon::m_pClassSendTable,'P');
pcVar3 = "m_flPoseParameter";
pcVar2 = "DT_BaseAnimating";
/* try { // try from 0055106e to 00551072 has its CatchHandler @ 005510d7 */
SendPropExclude(ServerClassInit<DT_PropMountedGun::ignored>(DT_PropMountedGun::ignored*)::
g_SendProps + 0xa8,"DT_BaseAnimating");
__cxa_guard_release(&ServerClassInit<DT_PropMountedGun::ignored>(DT_PropMountedGun::ignored*)
::g_SendProps,pcVar2,pcVar3,puVar4,pcVar5,uVar6,uVar7,uVar8);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_PropMountedGun::g_SendTable,
(SendProp *)
(ServerClassInit<DT_PropMountedGun::ignored>(DT_PropMountedGun::ignored*)::g_SendProps
+ 0x54),2,"DT_PropMountedGun");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.