L L4D2node

CMeleeWeaponInfo::ParseSwing

0x00543d90 · 340 bytes · __thiscall

_ZN16CMeleeWeaponInfo10ParseSwingEP12melee_anim_tP9KeyValues

Decompiled

undefined (3 params)

/* CMeleeWeaponInfo::ParseSwing(melee_anim_t*, KeyValues*) */

void __thiscall
CMeleeWeaponInfo::ParseSwing(CMeleeWeaponInfo *this,melee_anim_t *param_1,KeyValues *param_2)

{
  char *pcVar1;
  undefined4 uVar2;
  longdouble lVar3;
  
  pcVar1 = (char *)KeyValues::GetString(param_2,"activity","ACT_INVALID");
  uVar2 = ActivityList_IndexForName(pcVar1);
  *(undefined4 *)param_1 = uVar2;
  pcVar1 = (char *)KeyValues::GetString(param_2,"player_activity","ACT_INVALID");
  uVar2 = ActivityList_IndexForName(pcVar1);
  *(undefined4 *)(param_1 + 4) = uVar2;
  pcVar1 = (char *)KeyValues::GetString(param_2,"player_activity_idle","ACT_INVALID");
  uVar2 = ActivityList_IndexForName(pcVar1);
  *(undefined4 *)(param_1 + 8) = uVar2;
  lVar3 = (longdouble)KeyValues::GetFloat(param_2,"starttime",0.0);
  *(float *)(param_1 + 0x14) = (float)lVar3;
  lVar3 = (longdouble)KeyValues::GetFloat(param_2,"endtime",0.0);
  *(float *)(param_1 + 0x18) = (float)lVar3;
  lVar3 = (longdouble)KeyValues::GetFloat(param_2,"duration",1.0);
  *(float *)(param_1 + 0x1c) = (float)lVar3;
  pcVar1 = (char *)KeyValues::GetString(param_2,"startdir","E");
  uVar2 = GetDirectionEnumFromString(this,pcVar1);
  *(undefined4 *)(param_1 + 0xc) = uVar2;
  pcVar1 = (char *)KeyValues::GetString(param_2,"enddir","W");
  uVar2 = GetDirectionEnumFromString(this,pcVar1);
  *(undefined4 *)(param_1 + 0x10) = uVar2;
  ParseVector(param_2,"force_dir",(Vector *)(param_1 + 0x24));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)