CMeleeWeaponInfo::GetDirectionEnumFromString
0x00543ca0 · 230 bytes · __thiscall
_ZN16CMeleeWeaponInfo26GetDirectionEnumFromStringEPKc
Decompiled
undefined (2 params)
/* CMeleeWeaponInfo::GetDirectionEnumFromString(char const*) */
int __thiscall CMeleeWeaponInfo::GetDirectionEnumFromString(CMeleeWeaponInfo *this,char *param_1)
{
int iVar1;
int iVar2;
iVar1 = _V_stricmp(param_1,"N");
iVar2 = 0;
if (iVar1 != 0) {
iVar1 = _V_stricmp(param_1,"S");
iVar2 = 1;
if (iVar1 != 0) {
iVar1 = _V_stricmp(param_1,"E");
iVar2 = 2;
if (iVar1 != 0) {
iVar1 = _V_stricmp(param_1,"W");
iVar2 = 3;
if (iVar1 != 0) {
iVar1 = _V_stricmp(param_1,"NW");
iVar2 = 7;
if (iVar1 != 0) {
iVar1 = _V_stricmp(param_1,"SW");
iVar2 = 6;
if (iVar1 != 0) {
iVar1 = _V_stricmp(param_1,"NE");
iVar2 = 4;
if (iVar1 != 0) {
iVar1 = _V_stricmp(param_1,"SE");
iVar2 = (-(uint)(iVar1 == 0) & 6) - 1;
}
}
}
}
}
}
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.