CGasCan::StartAction
0x00537bc0 · 21 bytes · __cdecl
_ZN7CGasCan11StartActionEN17CBaseBackpackItem22BackpackItemActionTypeENS0_25BackpackItemActionTriggerE
Decompiled
undefined (2 params)
/* CGasCan::StartAction(CBaseBackpackItem::BackpackItemActionType,
CBaseBackpackItem::BackpackItemActionTrigger) */
undefined4 CGasCan::StartAction(undefined4 param_1,int param_2)
{
undefined4 uVar1;
if (param_2 != 1) {
uVar1 = CCarriedProp::StartAction();
return uVar1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.