CCarriedProp::StartAction
0x0052f580 · 82 bytes · __thiscall
_ZN12CCarriedProp11StartActionEN17CBaseBackpackItem22BackpackItemActionTypeENS0_25BackpackItemActionTriggerE
Decompiled
undefined (3 params)
/* CCarriedProp::StartAction(CBaseBackpackItem::BackpackItemActionType,
CBaseBackpackItem::BackpackItemActionTrigger) */
undefined4 __thiscall CCarriedProp::StartAction(CCarriedProp *this,int param_2,int param_3)
{
undefined4 uVar1;
uVar1 = CBaseBackpackItem::StartAction(this,param_2,param_3);
if ((((char)uVar1 != '\x01') && (param_2 == 0)) && (uVar1 = 0, param_3 != 2)) {
(**(code **)(*(int *)this + 0x734))(this,1);
uVar1 = 1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.