L L4D2node

CTerrorGameRules::LevelInitPreEntity

0x0050c2a0 · 87 bytes · __thiscall

_ZN16CTerrorGameRules18LevelInitPreEntityEv

Decompiled

undefined (1 param)

/* CTerrorGameRules::LevelInitPreEntity() */

void __thiscall CTerrorGameRules::LevelInitPreEntity(CTerrorGameRules *this)

{
  CCSGameRules::LevelInitPreEntity();
  InitVersusCompletionScore(this);
  if (*(float *)(this + 0x46c) != 0.0) {
    CGameRulesProxy::NotifyNetworkStateChanged();
    *(undefined4 *)(this + 0x46c) = 0;
  }
  s_iSurvivorSet = 0;
  s_iGameMapSet = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)