CTerrorGameRules::LevelInitPreEntity
0x0050c2a0 · 87 bytes · __thiscall
_ZN16CTerrorGameRules18LevelInitPreEntityEv
Decompiled
undefined (1 param)
/* CTerrorGameRules::LevelInitPreEntity() */
void __thiscall CTerrorGameRules::LevelInitPreEntity(CTerrorGameRules *this)
{
CCSGameRules::LevelInitPreEntity();
InitVersusCompletionScore(this);
if (*(float *)(this + 0x46c) != 0.0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(undefined4 *)(this + 0x46c) = 0;
}
s_iSurvivorSet = 0;
s_iGameMapSet = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.