CTerrorGameRules::InitVersusCompletionScore
0x00508d20 · 86 bytes · __thiscall
_ZN16CTerrorGameRules25InitVersusCompletionScoreEv
Decompiled
undefined (1 param)
/* CTerrorGameRules::InitVersusCompletionScore() */
void __thiscall CTerrorGameRules::InitVersusCompletionScore(CTerrorGameRules *this)
{
char cVar1;
KeyValues *this_00;
uint uVar2;
cVar1 = IsVersusMode();
if (cVar1 != '\0') {
this_00 = (KeyValues *)GetMissionCurrentMap((KeyValues **)0x0);
if (this_00 != (KeyValues *)0x0) {
uVar2 = KeyValues::GetInt(this_00,"VersusCompletionScore",400);
if ((uVar2 & 3) != 0) {
*(uint *)(this + 0xdfc) = uVar2 & 0xfffffffc;
return;
}
*(uint *)(this + 0xdfc) = uVar2;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.