L L4D2node

CTerrorGameMovement::CheckForLadders

0x004fa930 · 951 bytes · __thiscall

_ZN19CTerrorGameMovement15CheckForLaddersEb

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorGameMovement::CheckForLadders(bool) */

void __thiscall CTerrorGameMovement::CheckForLadders(CTerrorGameMovement *this,bool param_1)

{
  int *piVar1;
  uint uVar2;
  CBaseEntity *this_00;
  char cVar3;
  int iVar4;
  int iVar5;
  undefined *puVar6;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,
               "/data/src/game/server/../../game/shared/terror/terrorgamemovement.cpp",0x71a,
               &CheckForLadders(bool)::tm_fmt,"(%s)%s","Unaccounted",
               "CTerrorGameMovement::CheckForLadders");
    local_20 = ___atan2f_finite;
  }
  iVar5 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 004faa56 to 004faaa4 has its CatchHandler @ 004fad05 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
    if ((char *)*_DAT_0105d15c != "CTerrorGameMovement::CheckForLadders") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc2930c,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  piVar1 = *(int **)(this + 0x810);
                    /* try { // try from 004fa9ed to 004fa9f2 has its CatchHandler @ 004fad1a */
                    /* try { // try from 004fab1b to 004fabfe has its CatchHandler @ 004fad1a */
  if (((piVar1 == (int *)0x0) || (cVar3 = (**(code **)(*piVar1 + 0x7e8))(piVar1), cVar3 != '\0')) ||
     ((cVar3 = (**(code **)(**(int **)(this + 0x810) + 300))(*(int **)(this + 0x810)), cVar3 == '\0'
      || ((*(CBaseEntity **)(this + 0x810))[0x39f2] != (CBaseEntity)0x0)))) {
LAB_004fa9fb:
    iVar5 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  else {
    iVar5 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 0x810));
    cVar3 = IsASurvivorTeam(iVar5);
    if (cVar3 == '\0') {
      this_00 = *(CBaseEntity **)(this + 0x810);
                    /* try { // try from 004fac69 to 004fac81 has its CatchHandler @ 004fad1a */
      iVar5 = CBaseEntity::GetTeamNumber(this_00);
      if ((iVar5 != 3) || (iVar5 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar5 != 2))
      goto LAB_004fa9fb;
    }
    iVar5 = *(int *)(this + 0x810);
    uVar2 = *(uint *)(iVar5 + 0x3ee0);
    if ((((uVar2 == 0xffffffff) ||
         (((puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc ||
           (*(uint *)(puVar6 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar6 + 4) == 0)))) &&
        ((((uVar2 = *(uint *)(iVar5 + 0x3edc), uVar2 == 0xffffffff ||
           (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
          (*(uint *)(puVar6 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar6 + 4) == 0)))) &&
       (((uVar2 = *(uint *)(iVar5 + 0x2a4c), uVar2 == 0xffffffff ||
         (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
        ((*(uint *)(puVar6 + 8) != uVar2 >> 0xc || (*(int *)(puVar6 + 4) == 0)))))) {
      CCSGameMovement::CheckForLadders((CCSGameMovement *)this,param_1);
    }
    CheckForLedges(this);
    iVar5 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)