CTerrorGameMovement::GetVelocityModifier
0x004f87a0 · 124 bytes · __thiscall
_ZN19CTerrorGameMovement19GetVelocityModifierEv
Decompiled
undefined (1 param)
/* CTerrorGameMovement::GetVelocityModifier() */
longdouble __thiscall CTerrorGameMovement::GetVelocityModifier(CTerrorGameMovement *this)
{
CBaseEntity *this_00;
char cVar1;
int iVar2;
longdouble lVar3;
this_00 = *(CBaseEntity **)(this + 0x810);
iVar2 = CBaseEntity::GetTeamNumber(this_00);
if ((((iVar2 == 3) && (iVar2 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar2 == 8)) &&
(cVar1 = CTerrorGameRules::HasPlayerControlledZombies(), cVar1 != '\0')) &&
((((*(byte *)(*(int *)(this + 8) + 0x24) & 4) != 0 ||
(*(char *)(*(int *)(this + 4) + 0x1a91) != '\0')) ||
((*(byte *)(*(int *)(this + 4) + 0x150) & 2) != 0)))) {
return (longdouble)1.0;
}
lVar3 = (longdouble)CCSGameMovement::GetVelocityModifier((CCSGameMovement *)this);
return lVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.