L L4D2node

CCSGameMovement::GetVelocityModifier

0x0042e9c0 · 64 bytes · __thiscall

_ZN15CCSGameMovement19GetVelocityModifierEv

Decompiled

undefined (1 param)

/* CCSGameMovement::GetVelocityModifier() */

longdouble __thiscall CCSGameMovement::GetVelocityModifier(CCSGameMovement *this)

{
  int iVar1;
  
  iVar1 = *(int *)(this + 0x7e0);
  if ((iVar1 != 0) && ((*(byte *)(iVar1 + 0x150) & 1) != 0)) {
    return (longdouble)*(float *)(iVar1 + 0x2854);
  }
  return (longdouble)1.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)