L L4D2node

ServerClassInit<DT_ScavengeProgressDisplay::ignored>

0x004f01c0 · 292 bytes · __cdecl

_Z15ServerClassInitIN26DT_ScavengeProgressDisplay7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_ScavengeProgressDisplay::ignored>(DT_ScavengeProgressDisplay::ignored*) */

int ServerClassInit<DT_ScavengeProgressDisplay::ignored>(ignored *param_1)

{
  int iVar1;
  char *pcVar2;
  undefined4 uVar3;
  undefined4 uVar4;
  code *pcVar5;
  undefined4 uVar6;
  undefined4 uVar7;
  undefined4 uVar8;
  
  if (ServerClassInit<DT_ScavengeProgressDisplay::ignored>(DT_ScavengeProgressDisplay::ignored*)::
      g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_ScavengeProgressDisplay::ignored>(DT_ScavengeProgressDisplay::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
      uVar8 = 0x80;
      uVar7 = 0;
                    /* try { // try from 004f0257 to 004f025b has its CatchHandler @ 004f02eb */
      SendPropInt(ServerClassInit<DT_ScavengeProgressDisplay::ignored>(DT_ScavengeProgressDisplay::ignored*)
                  ::g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
      uVar6 = 0x80;
      pcVar5 = SendProxy_DataTableToDataTable;
                    /* try { // try from 004f028f to 004f0293 has its CatchHandler @ 004f0316 */
      SendPropDataTable(ServerClassInit<DT_ScavengeProgressDisplay::ignored>(DT_ScavengeProgressDisplay::ignored*)
                        ::g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)CBaseEntity::m_pClassSendTable,'P');
      uVar4 = 1;
      uVar3 = 0x444;
      pcVar2 = "m_bActive";
                    /* try { // try from 004f02b6 to 004f02ba has its CatchHandler @ 004f031f */
      SendPropBool(ServerClassInit<DT_ScavengeProgressDisplay::ignored>(DT_ScavengeProgressDisplay::ignored*)
                   ::g_SendProps + 0xa8,0xc27859,0x444);
      __cxa_guard_release(&ServerClassInit<DT_ScavengeProgressDisplay::ignored>(DT_ScavengeProgressDisplay::ignored*)
                           ::g_SendProps,pcVar2,uVar3,uVar4,pcVar5,uVar6,uVar7,uVar8);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_ScavengeProgressDisplay::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_ScavengeProgressDisplay::ignored>(DT_ScavengeProgressDisplay::ignored*)
              ::g_SendProps + 0x54),2,"DT_ScavengeProgressDisplay");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)