ServerClassInit<DT_SelfDestruct::ignored>
0x004daef0 · 292 bytes · __cdecl
_Z15ServerClassInitIN15DT_SelfDestruct7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_SelfDestruct::ignored>(DT_SelfDestruct::ignored*) */
int ServerClassInit<DT_SelfDestruct::ignored>(ignored *param_1)
{
int iVar1;
char *pcVar2;
undefined4 uVar3;
undefined4 uVar4;
code *pcVar5;
undefined4 uVar6;
undefined4 uVar7;
undefined4 uVar8;
if (ServerClassInit<DT_SelfDestruct::ignored>(DT_SelfDestruct::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_SelfDestruct::ignored>(DT_SelfDestruct::ignored*)
::g_SendProps);
if (iVar1 != 0) {
uVar8 = 0x80;
uVar7 = 0;
/* try { // try from 004daf87 to 004daf8b has its CatchHandler @ 004db01b */
SendPropInt(ServerClassInit<DT_SelfDestruct::ignored>(DT_SelfDestruct::ignored*)::g_SendProps,
0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
uVar6 = 0x80;
pcVar5 = SendProxy_DataTableToDataTable;
/* try { // try from 004dafbf to 004dafc3 has its CatchHandler @ 004db046 */
SendPropDataTable(ServerClassInit<DT_SelfDestruct::ignored>(DT_SelfDestruct::ignored*)::
g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CBaseAbility::m_pClassSendTable,'P');
uVar4 = 1;
uVar3 = 0x45d;
pcVar2 = "m_bHasBeenActivated";
/* try { // try from 004dafe6 to 004dafea has its CatchHandler @ 004db04f */
SendPropBool(ServerClassInit<DT_SelfDestruct::ignored>(DT_SelfDestruct::ignored*)::g_SendProps
+ 0xa8,0xc22ec2,0x45d);
__cxa_guard_release(&ServerClassInit<DT_SelfDestruct::ignored>(DT_SelfDestruct::ignored*)::
g_SendProps,pcVar2,uVar3,uVar4,pcVar5,uVar6,uVar7,uVar8);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_SelfDestruct::g_SendTable,
(SendProp *)
(ServerClassInit<DT_SelfDestruct::ignored>(DT_SelfDestruct::ignored*)::g_SendProps +
0x54),2,"DT_SelfDestruct");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.