CSelfDestruct::UpdateAbility
0x004dac50 · 228 bytes · __thiscall
_ZN13CSelfDestruct13UpdateAbilityEv
Decompiled
undefined (1 param)
/* CSelfDestruct::UpdateAbility() */
void __thiscall CSelfDestruct::UpdateAbility(CSelfDestruct *this)
{
uint uVar1;
undefined4 *puVar2;
undefined *puVar3;
CBaseEntity *this_00;
longdouble lVar4;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_30;
undefined4 local_24;
this_00 = (CBaseEntity *)0x0;
uVar1 = *(uint *)(this + 0x44c);
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
this_00 = *(CBaseEntity **)(puVar3 + 4);
}
if (this[0x45d] != (CSelfDestruct)0x0) {
lVar4 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x468) <= (float)lVar4) {
CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_6c);
local_30 = 0x447a0000;
if (this_00 == (CBaseEntity *)0x0) {
local_38 = 0xffffffff;
local_3c = 0xffffffff;
}
else {
puVar2 = (undefined4 *)(**(code **)(*(int *)this_00 + 0xc))(this_00);
local_38 = *puVar2;
puVar2 = (undefined4 *)(**(code **)(*(int *)this_00 + 0xc))(this_00);
local_3c = *puVar2;
}
local_24 = 0;
local_6c = 0;
local_68 = 0;
local_64 = 0x3f800000;
CBaseEntity::TakeDamage(this_00,(CTakeDamageInfo *)&local_6c);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.