CC_CH_TournamentRestart
0x004c8b60 · 65 bytes · unknown
_Z23CC_CH_TournamentRestartv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CC_CH_TournamentRestart() */
void CC_CH_TournamentRestart(void)
{
int *piVar1;
if ((g_pGameRules != 0) &&
(piVar1 = (int *)__dynamic_cast(g_pGameRules,&CGameRules::typeinfo,
&CTeamplayRoundBasedRules::typeinfo,0), piVar1 != (int *)0x0))
{
(**(code **)(*piVar1 + 0x2d4))(piVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.