CSoundPatchSaveRestoreOps::Restore
0x004c13f0 · 96 bytes · __thiscall
_ZN25CSoundPatchSaveRestoreOps7RestoreERK22SaveRestoreFieldInfo_tP8IRestore
Decompiled
undefined (3 params)
/* CSoundPatchSaveRestoreOps::Restore(SaveRestoreFieldInfo_t const&, IRestore*) */
void __thiscall
CSoundPatchSaveRestoreOps::Restore
(CSoundPatchSaveRestoreOps *this,SaveRestoreFieldInfo_t *param_1,IRestore *param_2)
{
CSoundPatch **ppCVar1;
uint uVar2;
(**(code **)(*(int *)param_2 + 0x1c))(param_2);
uVar2 = (uint)*(ushort *)(*(int *)(param_1 + 8) + 0xc);
ppCVar1 = *(CSoundPatch ***)param_1;
while (uVar2 = uVar2 - 1, uVar2 != 0xffffffff) {
CSoundControllerImp::RestoreSoundPatch((CSoundControllerImp *)g_Controller,ppCVar1,param_2);
ppCVar1 = ppCVar1 + 1;
}
/* WARNING: Could not recover jumptable at 0x004c144e. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)param_2 + 0x20))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.