CSoundControllerImp::RestoreSoundPatch
0x004bea50 · 526 bytes · __thiscall
_ZN19CSoundControllerImp17RestoreSoundPatchEPP11CSoundPatchP8IRestore
Decompiled
undefined (3 params)
/* CSoundControllerImp::RestoreSoundPatch(CSoundPatch**, IRestore*) */
void __thiscall
CSoundControllerImp::RestoreSoundPatch
(CSoundControllerImp *this,CSoundPatch **param_1,IRestore *param_2)
{
undefined4 uVar1;
int iVar2;
SoundCommand_t *pSVar3;
uint uVar4;
CSoundPatch *local_28;
int local_24;
SoundCommand_t *local_20 [4];
local_28 = (CSoundPatch *)CUtlMemoryPool::Alloc((CUtlMemoryPool *)CSoundPatch::s_Allocator,0x80);
*(undefined4 *)local_28 = 0;
*(undefined4 *)(local_28 + 4) = 0;
*(undefined4 *)(local_28 + 8) = 0;
local_28[0xc] = (CSoundPatch)0x0;
*(undefined4 *)(local_28 + 0x10) = 0;
*(undefined4 *)(local_28 + 0x14) = 0;
*(undefined4 *)(local_28 + 0x18) = 0;
local_28[0x1c] = (CSoundPatch)0x0;
uVar1 = soundpatch_captionlength._28_4_;
*(undefined4 *)(local_28 + 0x38) = 0xffffffff;
*(undefined ***)(local_28 + 0x60) = &PTR__CCopyRecipientFilter_00c1e5c8;
*(undefined4 *)(local_28 + 100) = 0;
*(undefined4 *)(local_28 + 0x68) = 0;
*(undefined4 *)(local_28 + 0x6c) = 0;
*(undefined4 *)(local_28 + 0x70) = 0;
*(undefined4 *)(local_28 + 0x74) = 0;
*(undefined4 *)(local_28 + 0x78) = 0;
CSoundPatch::g_SoundPatchCount = CSoundPatch::g_SoundPatchCount + 1;
*(undefined4 *)(local_28 + 0x30) = 0;
*(undefined4 *)(local_28 + 0x34) = 0;
uVar1 = *(undefined4 *)(uVar1 + 0x2c);
*(undefined4 *)(local_28 + 0x44) = 0;
*(undefined4 *)(local_28 + 0x7c) = uVar1;
*(undefined4 *)(local_28 + 0x48) = 0;
*(undefined4 *)(local_28 + 0x4c) = 0;
*(undefined4 *)(local_28 + 0x40) = 0xffffffff;
*(undefined4 *)(local_28 + 0x20) = 0xffffffff;
(**(code **)(*(int *)param_2 + 0x1c))(param_2);
iVar2 = (**(code **)(*(int *)param_2 + 8))(param_2,local_28,CSoundPatch::m_DataMap);
(**(code **)(*(int *)param_2 + 0x20))(param_2);
if ((iVar2 == 0) || (*(int *)(local_28 + 0x58) == 0)) {
(**(code **)(*(int *)param_2 + 0x1c))(param_2);
}
else {
CUtlVector<CSoundPatch*,CUtlMemory<CSoundPatch*,int>>::InsertBefore
((CUtlVector<CSoundPatch*,CUtlMemory<CSoundPatch*,int>> *)(this + 0x10),
*(int *)(this + 0x1c),&local_28);
(**(code **)(*(int *)param_2 + 0x1c))(param_2);
(**(code **)(*(int *)param_2 + 0x38))(param_2,&local_24,1,0);
while (local_24 = local_24 + -1, -1 < local_24) {
pSVar3 = (SoundCommand_t *)
CUtlMemoryPool::Alloc((CUtlMemoryPool *)SoundCommand_t::s_Allocator,0x18);
uVar4 = 0;
do {
*(undefined4 *)(pSVar3 + uVar4) = 0;
uVar4 = uVar4 + 4;
} while (uVar4 < 0x18);
(**(code **)(*(int *)param_2 + 0x1c))(param_2);
iVar2 = (**(code **)(*(int *)param_2 + 8))(param_2,pSVar3,SoundCommand_t::m_DataMap);
if (iVar2 != 0) {
*(CSoundPatch **)pSVar3 = local_28;
local_20[0] = pSVar3;
CUtlPriorityQueue<SoundCommand_t*,CDefUtlPriorityQueueLessFunc<SoundCommand_t*>,CUtlMemory<SoundCommand_t*,int>>
::Insert((CUtlPriorityQueue<SoundCommand_t*,CDefUtlPriorityQueueLessFunc<SoundCommand_t*>,CUtlMemory<SoundCommand_t*,int>>
*)(this + 0x24),local_20);
}
(**(code **)(*(int *)param_2 + 0x20))(param_2);
}
}
(**(code **)(*(int *)param_2 + 0x20))(param_2);
*param_1 = local_28;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.