CSoundPatch::Update
0x004bf350 · 1163 bytes · __thiscall
_ZN11CSoundPatch6UpdateEff
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CSoundPatch::Update(float, float) */
undefined4 __thiscall CSoundPatch::Update(CSoundPatch *this,float param_1,float param_2)
{
char cVar1;
int iVar2;
undefined1 *puVar3;
uint uVar4;
int iVar5;
undefined *puVar6;
undefined4 uVar7;
longdouble lVar8;
float fVar9;
CSoundPatch *in_stack_ffffff44;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
CSoundPatch *local_64;
undefined4 local_60;
undefined1 *local_5c;
float local_58;
undefined4 local_54;
uint local_50;
int local_4c;
CSoundPatch *local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
local_74 = 0;
local_70 = 0;
if (___atan2f_finite == (CSoundPatch *)0x0) {
local_64 = (CSoundPatch *)0x0;
}
else {
in_stack_ffffff44 = ___atan2f_finite;
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_74,0,0,0,0,
"/data/src/game/server/../../game/shared/soundenvelope.cpp",0x231,
&Update(float,float)::tm_fmt,"(%s)%s","Unaccounted","CSoundPatch::Update");
local_64 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_6c = local_74;
local_68 = local_70;
/* try { // try from 004bf404 to 004bf408 has its CatchHandler @ 004bf7f7 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar2 = ThreadGetCurrentId(), iVar5 == iVar2)) {
if (*(char **)_DAT_0105d15c != "CSoundPatch::Update") {
/* try { // try from 004bf530 to 004bf541 has its CatchHandler @ 004bf7f7 */
_DAT_0105d15c =
(CSoundPatch *)
CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc1e00a,(char *)0x1,0xbfafa1);
}
in_stack_ffffff44 = _DAT_0105d15c;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if ((*(float *)(this + 0x28) == 0.0) || (param_1 <= *(float *)(this + 0x28))) {
uVar4 = *(uint *)(this + 0x38);
if ((((uVar4 != 0xffffffff) &&
((puVar6 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
(*(uint *)(puVar6 + 8) == uVar4 >> 0xc)))) && (*(int *)(puVar6 + 4) != 0)) &&
((iVar5 = *(int *)(*(int *)(puVar6 + 4) + 0x30), iVar5 == 0 ||
(-0x10 < iVar5 - *(int *)(gpGlobals + 0x58))))) {
if (this[0xc] == (CSoundPatch)0x0) {
fVar9 = *(float *)this;
if (fVar9 != *(float *)(this + 4)) goto LAB_004bf5b6;
*(uint *)(this + 0x50) = *(uint *)(this + 0x50) & 0xfffffffd;
}
else {
fVar9 = *(float *)this;
this[0xc] = (CSoundPatch)0x0;
LAB_004bf5b6:
/* try { // try from 004bf5d6 to 004bf622 has its CatchHandler @ 004bf80c */
lVar8 = (longdouble)Approach(*(float *)(this + 4),fVar9,param_2 * *(float *)(this + 8));
*(uint *)(this + 0x50) = *(uint *)(this + 0x50) | 2;
*(float *)this = (float)lVar8;
}
if (this[0x1c] == (CSoundPatch)0x0) {
if (*(float *)(this + 0x10) != *(float *)(this + 0x14)) goto LAB_004bf5f9;
uVar7 = 1;
uVar4 = *(uint *)(this + 0x50) & 0xfffffffe;
*(uint *)(this + 0x50) = uVar4;
if (uVar4 == 0) goto LAB_004bf47a;
}
else {
this[0x1c] = (CSoundPatch)0x0;
LAB_004bf5f9:
lVar8 = (longdouble)
Approach(*(float *)(this + 0x14),*(float *)(this + 0x10),
param_2 * *(float *)(this + 0x18));
*(float *)(this + 0x10) = (float)lVar8;
uVar4 = *(uint *)(this + 0x50) | 1;
}
local_50 = uVar4 | 1;
local_20 = 0xffff;
local_60 = *(undefined4 *)(this + 0x3c);
*(uint *)(this + 0x50) = local_50;
local_58 = *(float *)(this + 0x10) * *(float *)(this + 0x5c);
uVar4 = *(uint *)(this + 0x38);
local_48 = (CSoundPatch *)0x0;
local_44 = 0;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x30) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x30);
}
local_40 = 0;
local_4c = (int)*(float *)this;
local_54 = *(undefined4 *)(this + 0x24);
local_3c = 1;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
if ((((uVar4 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar4 >> 0xc)) || (iVar5 = *(int *)(puVar6 + 4), iVar5 == 0)) {
LAB_004bf6f9:
iVar5 = -1;
}
else {
if ((*(int *)(iVar5 + 0x30) == 0) ||
(*(int *)(iVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0)) {
local_48 = this + 0x44;
if (uVar4 >> 0xc != *(uint *)(puVar6 + 8)) goto LAB_004bf6f9;
iVar5 = *(int *)(puVar6 + 4);
}
if (iVar5 == 0) goto LAB_004bf6f9;
if (*(int *)(iVar5 + 0x30) == 0) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(iVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
}
/* try { // try from 004bf70f to 004bf713 has its CatchHandler @ 004bf81c */
CBaseEntity::EmitSound((IRecipientFilter *)(this + 0x60),iVar5,(EmitSound_t *)&local_60);
*(undefined4 *)(this + 0x50) = 0;
uVar7 = 1;
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
goto LAB_004bf47a;
}
puVar3 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x30) != (undefined1 *)0x0) {
puVar3 = *(undefined1 **)(this + 0x30);
}
/* try { // try from 004bf473 to 004bf477 has its CatchHandler @ 004bf80c */
DevWarning("CSoundPatch::Update: Removing CSoundPatch (%s) with NULL EHandle\n",puVar3);
}
else if (*(int *)(this + 0x58) != 0) {
/* try { // try from 004bf4e9 to 004bf4ed has its CatchHandler @ 004bf80c */
Shutdown(in_stack_ffffff44);
}
uVar7 = 0;
LAB_004bf47a:
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar5 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = *(CSoundPatch **)(_DAT_0105d15c + 100);
}
DAT_0105d158 = _DAT_0105d15c == (CSoundPatch *)0x105d160;
}
if (local_64 != (CSoundPatch *)0x0) {
(**(code **)(local_64 + 0x54))(local_64,local_6c,local_68,0,0,0);
}
return uVar7;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.