L L4D2node

DataMapInit<CCopyRecipientFilter>

0x004be280 · 292 bytes · __cdecl

_Z11DataMapInitI20CCopyRecipientFilterEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* datamap_t* DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*) */

datamap_t * DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter *param_1)

{
  int iVar1;
  
  if (DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::
                                 nameHolder);
    if (iVar1 != 0) {
      DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder._0_4_ =
           s_CCopyRecipientFilter_00c1dfda;
      DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder._8_4_ = 0;
      DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder._12_4_ = 0;
      DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder._16_4_ = 0;
      DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder._20_4_ = 0;
      DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder._24_4_ = 0;
      DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder._4_4_ = 0x14;
      __cxa_guard_release(&DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder);
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::nameHolder,
                   &__dso_handle);
    }
  }
  CCopyRecipientFilter::m_DataMap._12_4_ = 0;
  if (DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::dataDesc == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::dataDesc)
    ;
    if (iVar1 != 0) {
      if (CUtlVectorDataopsInstantiator<5>::
          GetDataOps<CUtlVector<int,CUtlMemory<int,int>>>(CUtlVector<int,CUtlMemory<int,int>>*)::ops
          == '\0') {
        iVar1 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<5>::
                                     GetDataOps<CUtlVector<int,CUtlMemory<int,int>>>(CUtlVector<int,CUtlMemory<int,int>>*)
                                     ::ops);
        if (iVar1 != 0) {
          CUtlVectorDataopsInstantiator<5>::
          GetDataOps<CUtlVector<int,CUtlMemory<int,int>>>(CUtlVector<int,CUtlMemory<int,int>>*)::ops
               = &PTR_Save_00c1e6e8;
          __cxa_guard_release(&CUtlVectorDataopsInstantiator<5>::
                               GetDataOps<CUtlVector<int,CUtlMemory<int,int>>>(CUtlVector<int,CUtlMemory<int,int>>*)
                               ::ops);
        }
      }
      DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::dataDesc._148_4_ =
           &CUtlVectorDataopsInstantiator<5>::
            GetDataOps<CUtlVector<int,CUtlMemory<int,int>>>(CUtlVector<int,CUtlMemory<int,int>>*)::
            ops;
      __cxa_guard_release(&DataMapInit<CCopyRecipientFilter>(CCopyRecipientFilter*)::dataDesc);
    }
  }
  CCopyRecipientFilter::m_DataMap._4_4_ = 2;
  CCopyRecipientFilter::m_DataMap._0_4_ = 0xf198c0;
  return (datamap_t *)CCopyRecipientFilter::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)