CSoundEnvelope::_GLOBAL__sub_I_m_DataMap
0x0037fda0 · 711 bytes · __cdecl
Decompiled
undefined (0 params)
/* CSoundEnvelope::m_DataMap */
void CSoundEnvelope::_GLOBAL__sub_I_m_DataMap(void)
{
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)soundpatch_captionlength,"soundpatch_captionlength","2.0",0x2000,
"How long looping soundpatch captions should display for.");
__cxa_atexit(ConVar::~ConVar,soundpatch_captionlength,&__dso_handle);
CSoundEnvelope_DataDescInit::g_DataMapHolder = DataMapInit<CSoundEnvelope>((CSoundEnvelope *)0x0);
CCopyRecipientFilter_DataDescInit::g_DataMapHolder =
DataMapInit<CCopyRecipientFilter>((CCopyRecipientFilter *)0x0);
ConCommand::ConCommand
((ConCommand *)report_soundpatch_command,"report_soundpatch",report_soundpatch,
"reports sound patch count",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,report_soundpatch_command,&__dso_handle);
CUtlMemoryPool::CUtlMemoryPool
((CUtlMemoryPool *)CSoundPatch::s_Allocator,0x80,0x40,1,"CSoundPatch pool",0);
__cxa_atexit(CUtlMemoryPool::~CUtlMemoryPool,CSoundPatch::s_Allocator,&__dso_handle);
CSoundPatch_DataDescInit::g_DataMapHolder = DataMapInit<CSoundPatch>((CSoundPatch *)0x0);
CUtlMemoryPool::CUtlMemoryPool
((CUtlMemoryPool *)SoundCommand_t::s_Allocator,0x18,0x20,1,"SoundCommand_t pool",0);
__cxa_atexit(CUtlMemoryPool::~CUtlMemoryPool,SoundCommand_t::s_Allocator,&__dso_handle);
SoundCommand_t_DataDescInit::g_DataMapHolder = DataMapInit<SoundCommand_t>((SoundCommand_t *)0x0);
g_Controller._0_4_ = &PTR___cxa_pure_virtual_00c1e568;
CAutoGameSystemPerFrame::CAutoGameSystemPerFrame
((CAutoGameSystemPerFrame *)(g_Controller + 4),"CSoundControllerImp");
g_Controller._0_4_ = &PTR_SystemReset_00c1e608;
g_Controller._4_4_ = &PTR_Name_00c1e67c;
g_Controller._16_4_ = 0;
g_Controller._20_4_ = 0;
g_Controller._24_4_ = 0;
g_Controller._28_4_ = 0;
g_Controller._32_4_ = 0;
g_Controller._36_4_ = 0;
g_Controller._40_4_ = 0;
g_Controller._44_4_ = 0;
g_Controller._48_4_ = 0;
g_Controller._52_4_ = 0;
g_Controller._56_4_ = SoundCommandLessFunc;
__cxa_atexit(CSoundControllerImp::~CSoundControllerImp,g_Controller,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.