SoundCommandLessFunc
0x004bdc40 · 27 bytes · __cdecl
_Z20SoundCommandLessFuncRKP14SoundCommand_tS2_
Decompiled
undefined (2 params)
/* SoundCommandLessFunc(SoundCommand_t* const&, SoundCommand_t* const&) */
undefined4 SoundCommandLessFunc(SoundCommand_t **param_1,SoundCommand_t **param_2)
{
SoundCommand_t *pSVar1;
pSVar1 = *param_2 + 4;
return CONCAT31((int3)((uint)*param_2 >> 8),
*(float *)pSVar1 <= *(float *)(*param_1 + 4) &&
*(float *)(*param_1 + 4) != *(float *)pSVar1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.