CRestore::ReadField
0x004aa8a0 · 56 bytes · __thiscall
_ZN8CRestore9ReadFieldERK25SaveRestoreRecordHeader_tPvP9datamap_tP17typedescription_t
Decompiled
undefined (5 params)
/* CRestore::ReadField(SaveRestoreRecordHeader_t const&, void*, datamap_t*, typedescription_t*) */
void __thiscall
CRestore::ReadField(CRestore *this,SaveRestoreRecordHeader_t *param_1,void *param_2,
datamap_t *param_3,typedescription_t *param_4)
{
if (0xb < *(int *)param_4) {
ReadGameField(this,param_1,param_2,param_3,param_4);
return;
}
ReadBasicField(this,param_1,param_2,param_3,param_4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.