CRestore::FindField
0x004a94f0 · 114 bytes · __thiscall
_ZN8CRestore9FindFieldEPKcP17typedescription_tiPi
Decompiled
undefined (5 params)
/* CRestore::FindField(char const*, typedescription_t*, int, int*) */
typedescription_t * __thiscall
CRestore::FindField(CRestore *this,char *param_1,typedescription_t *param_2,int param_3,int *param_4
)
{
int iVar1;
int iVar2;
int iVar3;
if ((param_1 != (char *)0x0) && (0 < param_3)) {
iVar3 = 0;
do {
iVar1 = *param_4;
iVar2 = iVar1 + 1;
if (param_3 == iVar2) {
iVar2 = 0;
}
*param_4 = iVar2;
iVar2 = _V_stricmp(*(char **)(param_2 + iVar1 * 0x40 + 4),param_1);
if (iVar2 == 0) {
return param_2 + iVar1 * 0x40;
}
iVar3 = iVar3 + 1;
} while (iVar3 != param_3);
}
*param_4 = 0;
return (typedescription_t *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.