L L4D2node

CalcRopeStartingConditions

0x004a58b0 · 479 bytes · __cdecl

_Z26CalcRopeStartingConditionsRK6VectorS1_ifPfS2_

Decompiled

undefined (6 params)

/* CalcRopeStartingConditions(Vector const&, Vector const&, int, float, float*, float*) */

void CalcRopeStartingConditions
               (Vector *param_1,Vector *param_2,int param_3,float param_4,float *param_5,
               float *param_6)

{
  float fVar1;
  float *pfVar2;
  int iVar3;
  int iVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  undefined **local_6070 [2];
  int local_6068;
  int local_6064;
  CNode local_603c [18432];
  CRopeSpring local_183c [4088];
  float local_844 [511];
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  CBaseRopePhysics::CBaseRopePhysics
            ((CBaseRopePhysics *)local_6070,local_603c,0x200,local_183c,local_844);
  local_44 = *(float *)(param_1 + 4);
  local_6070[0] = &PTR_GetNodeForces_00c1c538;
  local_34 = *(float *)(param_2 + 8);
  local_28 = 100.0;
  local_38 = *(float *)(param_2 + 4);
  local_40 = *(float *)(param_1 + 8);
  local_48 = *(float *)param_1;
  local_3c = *(float *)param_2;
  local_20 = local_40;
  if (local_34 <= local_40) {
    local_20 = local_34;
  }
  local_2c = SQRT((local_38 - local_44) * (local_38 - local_44) +
                  (local_34 - local_40) * (local_34 - local_40) +
                  (local_3c - local_48) * (local_3c - local_48));
  local_24 = param_4;
  CBaseRopePhysics::SetNumNodes((CBaseRopePhysics *)local_6070,param_3);
  iVar3 = 0;
  if (0 < local_6064) {
    iVar4 = 0;
    do {
      fVar8 = (float)iVar3;
      iVar3 = iVar3 + 1;
      fVar8 = fVar8 / (float)(local_6064 + -1);
      pfVar2 = (float *)(local_6068 + iVar4);
      iVar4 = iVar4 + 0x24;
      fVar7 = (*(float *)param_2 - *(float *)param_1) * fVar8 + *(float *)param_1;
      *pfVar2 = fVar7;
      fVar6 = (*(float *)(param_2 + 4) - *(float *)(param_1 + 4)) * fVar8 + *(float *)(param_1 + 4);
      pfVar2[1] = fVar6;
      fVar5 = *(float *)(param_1 + 8);
      fVar1 = *(float *)(param_2 + 8);
      pfVar2[3] = fVar7;
      pfVar2[4] = fVar6;
      fVar5 = (fVar1 - fVar5) * fVar8 + fVar5;
      pfVar2[2] = fVar5;
      pfVar2[5] = fVar5;
    } while (iVar3 < local_6064);
  }
  CBaseRopePhysics::Restart((CBaseRopePhysics *)local_6070);
  CBaseRopePhysics::Simulate((CBaseRopePhysics *)local_6070,3.0);
  *param_5 = local_2c;
  *param_6 = local_28;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)