CalcRopeStartingConditions
0x004a58b0 · 479 bytes · __cdecl
_Z26CalcRopeStartingConditionsRK6VectorS1_ifPfS2_
Decompiled
undefined (6 params)
/* CalcRopeStartingConditions(Vector const&, Vector const&, int, float, float*, float*) */
void CalcRopeStartingConditions
(Vector *param_1,Vector *param_2,int param_3,float param_4,float *param_5,
float *param_6)
{
float fVar1;
float *pfVar2;
int iVar3;
int iVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
undefined **local_6070 [2];
int local_6068;
int local_6064;
CNode local_603c [18432];
CRopeSpring local_183c [4088];
float local_844 [511];
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_2c;
float local_28;
float local_24;
float local_20;
CBaseRopePhysics::CBaseRopePhysics
((CBaseRopePhysics *)local_6070,local_603c,0x200,local_183c,local_844);
local_44 = *(float *)(param_1 + 4);
local_6070[0] = &PTR_GetNodeForces_00c1c538;
local_34 = *(float *)(param_2 + 8);
local_28 = 100.0;
local_38 = *(float *)(param_2 + 4);
local_40 = *(float *)(param_1 + 8);
local_48 = *(float *)param_1;
local_3c = *(float *)param_2;
local_20 = local_40;
if (local_34 <= local_40) {
local_20 = local_34;
}
local_2c = SQRT((local_38 - local_44) * (local_38 - local_44) +
(local_34 - local_40) * (local_34 - local_40) +
(local_3c - local_48) * (local_3c - local_48));
local_24 = param_4;
CBaseRopePhysics::SetNumNodes((CBaseRopePhysics *)local_6070,param_3);
iVar3 = 0;
if (0 < local_6064) {
iVar4 = 0;
do {
fVar8 = (float)iVar3;
iVar3 = iVar3 + 1;
fVar8 = fVar8 / (float)(local_6064 + -1);
pfVar2 = (float *)(local_6068 + iVar4);
iVar4 = iVar4 + 0x24;
fVar7 = (*(float *)param_2 - *(float *)param_1) * fVar8 + *(float *)param_1;
*pfVar2 = fVar7;
fVar6 = (*(float *)(param_2 + 4) - *(float *)(param_1 + 4)) * fVar8 + *(float *)(param_1 + 4);
pfVar2[1] = fVar6;
fVar5 = *(float *)(param_1 + 8);
fVar1 = *(float *)(param_2 + 8);
pfVar2[3] = fVar7;
pfVar2[4] = fVar6;
fVar5 = (fVar1 - fVar5) * fVar8 + fVar5;
pfVar2[2] = fVar5;
pfVar2[5] = fVar5;
} while (iVar3 < local_6064);
}
CBaseRopePhysics::Restart((CBaseRopePhysics *)local_6070);
CBaseRopePhysics::Simulate((CBaseRopePhysics *)local_6070,3.0);
*param_5 = local_2c;
*param_6 = local_28;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.