CRagdoll2::FinishAddSolids
0x004a0da0 · 657 bytes · __thiscall
_ZN9CRagdoll215FinishAddSolidsEv
Decompiled
undefined (1 param)
/* CRagdoll2::FinishAddSolids() */
void __thiscall CRagdoll2::FinishAddSolids(CRagdoll2 *this)
{
int iVar1;
int iVar2;
int iVar3;
int *piVar4;
int iVar5;
undefined4 uVar6;
uint uVar7;
int iVar8;
int iVar9;
int local_34;
CRagdoll2 *local_30;
Vector local_28 [24];
iVar5 = *(int *)(this + 0x8b8);
iVar1 = *(int *)(iVar5 + 0x38);
iVar2 = *(int *)(iVar5 + 0x10);
local_34 = *(short *)(iVar1 + 0x1a) * 100 + *(short *)(iVar1 + 0x18) * 0x38 + iVar1 + 0x20;
iVar3 = *(int *)(g_cv_phys2_freeze_ragdolls._28_4_ + 0x30);
if (iVar2 != 0) {
iVar9 = 0;
local_30 = this;
LAB_004a0e1c:
do {
if ((*(uint *)(this + 0x868) & 1 << ((byte)iVar9 & 0x1f)) != 0) {
piVar4 = (int *)(**(code **)(*g_pPhys2World + 0x54))
(g_pPhys2World,
*(undefined4 *)(*(int *)(*(int *)(this + 0x8a4) + 8) + iVar9 * 4)
,iVar9 * 0x30 + *(int *)(iVar5 + 4),*(undefined4 *)(this + 0x8a8)
,0x15 - (uint)(iVar3 == 0),0,0);
if (piVar4 != (int *)0x0) {
iVar5 = *(int *)(local_34 + 4);
(**(code **)(*piVar4 + 0x8c))(piVar4,(int)*(short *)(local_34 + 2));
(**(code **)(*piVar4 + 0x58))(piVar4,8);
(**(code **)(*piVar4 + 0xc))(piVar4,*(undefined4 *)(*(int *)(this + 0x8b8) + 0x50));
(**(code **)(*piVar4 + 0x3c))
(piVar4,"ragdoll%d %s",s_globalCount,
*(undefined4 *)(*(int *)(*(int *)(this + 0x8a4) + 0x20) + iVar9 * 4));
iVar8 = 0;
if (-1 < iVar5) {
iVar8 = iVar5;
}
(**(code **)(*piVar4 + 0x80))(piVar4,SQRT(*(float *)(iVar1 + 0x24 + iVar8 * 0x38)));
iVar5 = (int)*(char *)(*(int *)(this + 0x8a4) + 0x40);
if (iVar5 < 0) {
iVar5 = 1;
}
(**(code **)(*piVar4 + 0x98))(piVar4,iVar5);
if (s_pRecorder != (int *)0x0) {
(**(code **)(*s_pRecorder + 8))(s_pRecorder,piVar4);
}
iVar9 = iVar9 + 1;
*(int **)(local_30 + 0x24) = piVar4;
uVar6 = (**(code **)(*piVar4 + 0x60))(piVar4);
local_34 = local_34 + 8;
*(undefined4 *)(local_30 + 0x20) = uVar6;
iVar5 = *(int *)(this + 0x8b8);
local_30 = local_30 + 0x54;
if (iVar2 == iVar9) break;
goto LAB_004a0e1c;
}
Warning("Ragdoll2: Cannot create body part %s\n",
*(undefined4 *)(*(int *)(*(int *)(this + 0x8a4) + 0x20) + iVar9 * 4));
iVar5 = *(int *)(this + 0x8b8);
}
local_30 = local_30 + 0x54;
iVar9 = iVar9 + 1;
local_34 = local_34 + 8;
} while (iVar2 != iVar9);
if (*(int *)(iVar5 + 0x10) != 0) {
if (*(uint *)(iVar5 + 0x3c) < *(uint *)(this + 8)) {
uVar7 = (uint)*(short *)(iVar1 + 0x54 + *(uint *)(iVar5 + 0x3c) * 0x38);
if ((uVar7 < *(uint *)(this + 8)) &&
(piVar4 = *(int **)(this + uVar7 * 0x54 + 0x20), piVar4 != (int *)0x0)) {
(**(code **)(*piVar4 + 0xc4))(piVar4,local_28,0);
}
else {
MatrixGetColumn(*(matrix3x4_t **)(iVar5 + 4),3,local_28);
}
AddHit(this,(Vector *)(*(int *)(this + 0x8b8) + 0x40),local_28);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.