L L4D2node

CRagdoll2::AddHit

0x004a0930 · 810 bytes · __thiscall

_ZN9CRagdoll26AddHitERK6VectorS2_

Decompiled

undefined (3 params)

/* CRagdoll2::AddHit(Vector const&, Vector const&) */

void __thiscall CRagdoll2::AddHit(CRagdoll2 *this,Vector *param_1,Vector *param_2)

{
  undefined4 uVar1;
  int *piVar2;
  code *pcVar3;
  CRagdoll2 *pCVar4;
  int **ppiVar5;
  int *piVar6;
  int iVar7;
  longdouble lVar8;
  float fVar9;
  float fVar10;
  int aiStack_a4 [2];
  int *local_9c;
  int local_98 [5];
  float local_84;
  float local_80;
  float local_7c;
  int local_78;
  float local_74;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  if (*(int *)(this + 8) < 1) {
    local_50 = 1.0;
  }
  else {
    pCVar4 = this + 0x20;
    local_50 = 0.0;
    iVar7 = 0;
    do {
      piVar2 = *(int **)pCVar4;
      if (piVar2 != (int *)0x0) {
        local_9c = piVar2;
        lVar8 = (longdouble)(**(code **)(*piVar2 + 0x78))();
        local_54 = (float)lVar8;
        local_50 = local_54 + local_50;
      }
      iVar7 = iVar7 + 1;
      pCVar4 = pCVar4 + 0x54;
    } while (iVar7 < *(int *)(this + 8));
    if (local_50 <= 1.0) {
      local_50 = 1.0;
    }
  }
  local_80 = 1.0;
  local_50 = *(float *)(phys2_ragdoll_force_magnitude._28_4_ + 0x2c) / local_50;
  fVar10 = *(float *)(param_1 + 4) * local_50;
  local_58 = *(float *)param_1 * local_50;
  fVar9 = *(float *)(param_1 + 8) * local_50;
  local_7c = SQRT(local_58 * local_58 + fVar10 * fVar10 + fVar9 * fVar9);
  if (0.01 <= local_7c) {
    local_5c = 1.0 / local_7c;
    local_84 = *(float *)(phys2_ragdoll_torque_magnitude._28_4_ + 0x2c);
    pCVar4 = this + 0x24;
    local_58 = local_58 * local_5c;
    local_50 = fVar10 * local_5c;
    local_5c = local_5c * fVar9;
    if (0 < *(int *)(this + 8)) {
      local_78 = 0;
      ppiVar5 = &local_9c;
      do {
        piVar2 = *(int **)pCVar4;
        piVar6 = (int *)ppiVar5;
        if (piVar2 != (int *)0x0) {
          iVar7 = *piVar2;
          *ppiVar5 = (int *)&local_40;
          ppiVar5[1] = piVar2;
          pcVar3 = *(code **)(iVar7 + 0x94);
          ppiVar5[-1] = (int *)0x4a0a7f;
          (*pcVar3)();
          piVar6 = (int *)(ppiVar5 + -1);
          local_64 = *(float *)(param_2 + 4) - local_3c;
          local_70 = *(float *)(param_2 + 8) - local_38;
          local_68 = *(float *)param_2;
          *ppiVar5 = (int *)0x3f933333;
          ppiVar5[-1] = (int *)0x3f59999a;
          local_68 = local_68 - local_40;
          local_74 = local_5c * local_64 - local_50 * local_70;
          local_6c = local_58 * local_70 - local_5c * local_68;
          local_54 = local_50 * local_68 - local_58 * local_64;
          ppiVar5[-2] = (int *)0x4a0b15;
          lVar8 = (longdouble)RandomFloat();
          local_60 = (float)lVar8;
          local_20 = (local_60 * local_7c) /
                     (((local_54 * local_68 - local_74 * local_70) * local_50 +
                       (local_70 * local_6c - local_54 * local_64) * local_58 +
                      (local_64 * local_74 - local_68 * local_6c) * local_5c) * local_84 + local_80)
          ;
          local_2c = local_84 * local_20;
          local_24 = local_50 * local_20;
          local_30 = local_6c * local_2c;
          local_34 = local_74 * local_2c;
          local_2c = local_54 * local_2c;
          local_28 = local_58 * local_20;
          local_20 = local_20 * local_5c;
          iVar7 = *piVar2;
          ppiVar5[1] = (int *)&local_34;
          *ppiVar5 = (int *)&local_28;
          ppiVar5[-1] = piVar2;
          pcVar3 = *(code **)(iVar7 + 0x28);
          ppiVar5[-2] = (int *)0x4a0bfe;
          (*pcVar3)();
          iVar7 = *piVar2;
          ppiVar5[1] = (int *)*(int *)(phys2_ragdoll_clamp_angular_velocity._28_4_ + 0x2c);
          uVar1 = *(undefined4 *)(phys2_ragdoll_clamp_linear_velocity._28_4_ + 0x2c);
          ppiVar5[-1] = piVar2;
          *ppiVar5 = (int *)uVar1;
          pcVar3 = *(code **)(iVar7 + 0x90);
          ppiVar5[-2] = (int *)0x4a0c2b;
          (*pcVar3)();
        }
        local_78 = local_78 + 1;
        pCVar4 = pCVar4 + 0x54;
        ppiVar5 = (int **)piVar6;
      } while (local_78 < *(int *)(this + 8));
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)