L L4D2node

DataMapInit<CRagdoll>

0x0049eec0 · 1082 bytes · __cdecl

_Z11DataMapInitI8CRagdollEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* datamap_t* DataMapInit<CRagdoll>(CRagdoll*) */

datamap_t * DataMapInit<CRagdoll>(CRagdoll *param_1)

{
  int iVar1;
  
  if (DataMapInit<CRagdoll>(CRagdoll*)::nameHolder == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CRagdoll>(CRagdoll*)::nameHolder);
    if (iVar1 != 0) {
      DataMapInit<CRagdoll>(CRagdoll*)::nameHolder._0_4_ = s_CRagdoll_00c1b6c3;
      DataMapInit<CRagdoll>(CRagdoll*)::nameHolder._8_4_ = 0;
      DataMapInit<CRagdoll>(CRagdoll*)::nameHolder._12_4_ = 0;
      DataMapInit<CRagdoll>(CRagdoll*)::nameHolder._16_4_ = 0;
      DataMapInit<CRagdoll>(CRagdoll*)::nameHolder._20_4_ = 0;
      DataMapInit<CRagdoll>(CRagdoll*)::nameHolder._24_4_ = 0;
      DataMapInit<CRagdoll>(CRagdoll*)::nameHolder._4_4_ = 8;
      __cxa_guard_release(&DataMapInit<CRagdoll>(CRagdoll*)::nameHolder);
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   DataMapInit<CRagdoll>(CRagdoll*)::nameHolder,&__dso_handle);
    }
  }
  CRagdoll::m_DataMap._12_4_ = 0;
  if (DataMapInit<CRagdoll>(CRagdoll*)::dataDesc == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CRagdoll>(CRagdoll*)::dataDesc);
    if (iVar1 != 0) {
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._76_2_ = 0x18;
                    /* try { // try from 0049ef32 to 0049f266 has its CatchHandler @ 0049f307 */
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._276_4_ = GetPhysObjSaveRestoreOps(4);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._404_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._468_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._660_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._724_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._916_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._980_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._1172_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._1236_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._1428_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._1492_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._1684_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._1748_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._1940_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._2004_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._2196_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._2260_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._2452_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._2516_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._2708_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._2772_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._2964_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._3028_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._3220_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._3284_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._3476_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._3540_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._3732_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._3796_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._3988_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._4052_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._4244_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._4308_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._4500_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._4564_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._4756_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._4820_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._5012_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._5076_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._5268_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._5332_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._5524_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._5588_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._5780_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._5844_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._6036_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._6100_4_ = GetPhysObjSaveRestoreOps(5);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._6292_4_ = GetPhysObjSaveRestoreOps(1);
      DataMapInit<CRagdoll>(CRagdoll*)::dataDesc._6356_4_ = GetPhysObjSaveRestoreOps(5);
      __cxa_guard_release(&DataMapInit<CRagdoll>(CRagdoll*)::dataDesc);
    }
  }
  CRagdoll::m_DataMap._4_4_ = 100;
  CRagdoll::m_DataMap._0_4_ = 0xf17140;
  return (datamap_t *)CRagdoll::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)