L L4D2node

_GLOBAL__sub_I_phys_ragdoll_force_magnitude

0x0037ebd0 · 424 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_phys_ragdoll_force_magnitude(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)phys_ragdoll_force_magnitude,"phys_ragdoll_force_magnitude","0.3",0x2000)
  ;
  __cxa_atexit(ConVar::~ConVar,phys_ragdoll_force_magnitude,&__dso_handle);
  CRagdoll_DataDescInit::g_DataMapHolder = DataMapInit<CRagdoll>((CRagdoll *)0x0);
  ConVar::ConVar((ConVar *)ragdoll_self_collision,"ragdoll_self_collision","1",0x2002);
  __cxa_atexit(ConVar::~ConVar,ragdoll_self_collision,&__dso_handle);
  ConVar::ConVar((ConVar *)ragdoll_collide,"ragdoll_collide","0",0x2002);
  __cxa_atexit(ConVar::~ConVar,ragdoll_collide,&__dso_handle);
  ConVar::ConVar((ConVar *)ragdoll_sleepaftertime,"ragdoll_sleepaftertime","5",0x2000,
                 "After this many seconds of being basically stationary, the ragdoll will go to sleep."
                );
  __cxa_atexit(ConVar::~ConVar,ragdoll_sleepaftertime,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)