CPoseController::Think
0x004964e0 · 102 bytes · __thiscall
_ZN15CPoseController5ThinkEv
Decompiled
undefined (1 param)
/* CPoseController::Think() */
void __thiscall CPoseController::Think(CPoseController *this)
{
int iVar1;
if (this[0x454] == (CPoseController)0x0) {
BuildPropList(this);
SetCurrentPose(this,*(float *)(this + 0x460));
iVar1 = gpGlobals;
this[0x454] = (CPoseController)0x1;
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(iVar1 + 0xc) + 1.0,(char *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.