CPoseController::BuildPropList
0x00495500 · 896 bytes · __thiscall
_ZN15CPoseController13BuildPropListEv
Decompiled
undefined (1 param)
/* CPoseController::BuildPropList() */
void __thiscall CPoseController::BuildPropList(CPoseController *this)
{
CBaseEdict *pCVar1;
uint uVar2;
char *pcVar3;
CBaseAnimating *this_00;
CDynamicProp *this_01;
undefined4 *puVar4;
int iVar5;
CStudioHdr *pCVar6;
undefined *puVar7;
CStudioHdr *pCVar8;
CPoseController *__s1;
CBaseEntity *local_34;
int local_30;
undefined4 local_20 [4];
pcVar3 = "";
if (*(char **)(this + 0x458) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x458);
}
local_30 = 0;
local_34 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar3,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (local_34 != (CBaseEntity *)0x0) {
local_30 = 0;
do {
this_00 = (CBaseAnimating *)
__dynamic_cast(local_34,&CBaseEntity::typeinfo,&CBaseAnimating::typeinfo,0);
if (this_00 != (CBaseAnimating *)0x0) {
this_01 = (CDynamicProp *)
__dynamic_cast(this_00,&CBaseAnimating::typeinfo,&CDynamicProp::typeinfo,0);
if (this_01 != (CDynamicProp *)0x0) {
CDynamicProp::PropSetSequence(this_01,0);
}
uVar2 = *(uint *)(this + local_30 * 4 + 0x440);
if ((((uVar2 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) ||
(this_00 != *(CBaseAnimating **)(puVar7 + 4))) {
puVar4 = (undefined4 *)(**(code **)(*(int *)this_00 + 0xc))(this_00);
local_20[0] = *puVar4;
iVar5 = memcmp(this + local_30 * 4 + 0x440,local_20,4);
if (iVar5 != 0) {
if (this[0x6c] == (CPoseController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CPoseController)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + local_30 * 4 + 0x440) = local_20[0];
}
}
pcVar3 = "";
if (*(char **)(this + 0x45c) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x45c);
}
pCVar6 = *(CStudioHdr **)(this_00 + 0x13e0);
if (pCVar6 == (CStudioHdr *)0x0) {
iVar5 = CBaseEntity::GetModel((CBaseEntity *)this_00);
if (iVar5 == 0) {
pCVar6 = *(CStudioHdr **)(this_00 + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr(this_00);
pCVar6 = *(CStudioHdr **)(this_00 + 0x13e0);
}
pCVar8 = (CStudioHdr *)0x0;
if (pCVar6 != (CStudioHdr *)0x0) goto LAB_00495596;
}
else {
LAB_00495596:
pCVar8 = (CStudioHdr *)0x0;
if (*(int *)pCVar6 != 0) {
pCVar8 = pCVar6;
}
}
uVar2 = CBaseAnimating::LookupPoseParameter(this_00,pCVar8,pcVar3);
if (uVar2 == 0xffffffff) {
uVar2 = 0x18;
}
if (((byte)this[local_30 + 0x450] != uVar2) && (this[local_30 + 0x450] != SUB41(uVar2,0))) {
if (this[0x6c] == (CPoseController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CPoseController)((byte)this[0x70] | 1);
}
this[local_30 + 0x450] = SUB41(uVar2,0);
}
local_30 = local_30 + 1;
}
pcVar3 = "";
if (*(char **)(this + 0x458) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x458);
}
local_34 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,local_34,pcVar3,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
} while ((local_34 != (CBaseEntity *)0x0) && (local_30 < 4));
if (3 < local_30) goto LAB_00495833;
}
__s1 = this + local_30 * 4 + 0x440;
do {
while ((((uVar2 = *(uint *)__s1, uVar2 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar7 + 4) == 0))) {
LAB_00495798:
local_30 = local_30 + 1;
__s1 = __s1 + 4;
if (3 < local_30) goto LAB_00495833;
}
local_20[0] = 0xffffffff;
iVar5 = memcmp(__s1,local_20,4);
if (iVar5 == 0) goto LAB_00495798;
if (this[0x6c] == (CPoseController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CPoseController)((byte)this[0x70] | 1);
}
__s1 = __s1 + 4;
*(undefined4 *)(this + local_30 * 4 + 0x440) = local_20[0];
local_30 = local_30 + 1;
} while (local_30 < 4);
LAB_00495833:
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.