L L4D2node

PhysModelParseSolidByIndex

0x00492160 · 691 bytes · __cdecl

_Z26PhysModelParseSolidByIndexR7solid_tP11CBaseEntityP10vcollide_ti

Decompiled

undefined (4 params)

/* PhysModelParseSolidByIndex(solid_t&, CBaseEntity*, vcollide_t*, int) */

undefined4
PhysModelParseSolidByIndex(solid_t *param_1,CBaseEntity *param_2,vcollide_t *param_3,int param_4)

{
  char cVar1;
  int *piVar2;
  char *pcVar3;
  int iVar4;
  int iVar5;
  undefined1 *puVar6;
  undefined4 *puVar7;
  undefined4 uVar8;
  solid_t *psVar9;
  int in_GS_OFFSET;
  byte bVar10;
  undefined1 *local_670 [4];
  undefined4 local_660 [128];
  undefined4 local_460 [128];
  undefined4 local_260 [128];
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  int local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  char *local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  bVar10 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  psVar9 = param_1;
  for (iVar4 = 400; iVar4 != 0; iVar4 = iVar4 + -1) {
    *(undefined4 *)psVar9 = 0;
    psVar9 = psVar9 + 4;
  }
  *(undefined4 *)(param_1 + 0x618) = 0x3f800000;
  *(undefined4 *)(param_1 + 0x61c) = 0x3f800000;
  piVar2 = physcollision;
  *(undefined4 *)(param_1 + 0x620) = 0x3dcccccd;
  *(undefined4 *)(param_1 + 0x624) = 0x3dcccccd;
  *(undefined4 *)(param_1 + 0x628) = 0x3d4ccccd;
  *(char **)(param_1 + 0x62c) = "DEFAULT";
  *(undefined4 *)(param_1 + 0x638) = 0x3f800000;
  param_1[0x63c] = (solid_t)0x1;
  piVar2 = (int *)(**(code **)(*piVar2 + 0xa0))(piVar2,param_3);
  do {
    cVar1 = (**(code **)(*piVar2 + 0xc))(piVar2);
    while( true ) {
      if (cVar1 != '\0') {
        uVar8 = 0;
        goto LAB_0049239a;
      }
      pcVar3 = (char *)(**(code **)(*piVar2 + 8))(piVar2);
      iVar4 = _V_stricmp(pcVar3,"solid");
      if (iVar4 == 0) break;
      (**(code **)(*piVar2 + 0x28))(piVar2);
      cVar1 = (**(code **)(*piVar2 + 0xc))(piVar2);
    }
    puVar7 = local_660;
    for (iVar4 = 400; iVar4 != 0; iVar4 = iVar4 + -1) {
      *puVar7 = 0;
      puVar7 = puVar7 + (uint)bVar10 * -2 + 1;
    }
    local_48 = 0x3f800000;
    local_44 = 0x3f800000;
    local_40 = 0x3dcccccd;
    local_3c = 0x3dcccccd;
    local_38 = 0x3d4ccccd;
    local_34 = "DEFAULT";
    local_28 = 0x3f800000;
    local_24 = CONCAT31(local_24._1_3_,1);
    (**(code **)(*piVar2 + 0x10))(piVar2,local_660,&g_SolidSetup);
    iVar4 = local_54;
  } while ((-1 < param_4) && (iVar4 = param_4, local_54 != param_4));
  puVar7 = local_660;
  psVar9 = param_1;
  for (iVar5 = 0x80; iVar5 != 0; iVar5 = iVar5 + -1) {
    *(undefined4 *)psVar9 = *puVar7;
    puVar7 = puVar7 + (uint)bVar10 * -2 + 1;
    psVar9 = psVar9 + (uint)bVar10 * -8 + 4;
  }
  puVar7 = local_460;
  psVar9 = param_1 + 0x200;
  for (iVar5 = 0x80; iVar5 != 0; iVar5 = iVar5 + -1) {
    *(undefined4 *)psVar9 = *puVar7;
    puVar7 = puVar7 + (uint)bVar10 * -2 + 1;
    psVar9 = psVar9 + (uint)bVar10 * -8 + 4;
  }
  puVar7 = local_260;
  psVar9 = param_1 + 0x400;
  for (iVar5 = 0x80; iVar5 != 0; iVar5 = iVar5 + -1) {
    *(undefined4 *)psVar9 = *puVar7;
    puVar7 = puVar7 + (uint)bVar10 * -2 + 1;
    psVar9 = psVar9 + (uint)bVar10 * -8 + 4;
  }
  *(int *)(param_1 + 0x60c) = iVar4;
  *(undefined4 *)(param_1 + 0x600) = local_60;
  uVar8 = 1;
  *(undefined4 *)(param_1 + 0x604) = local_5c;
  *(undefined4 *)(param_1 + 0x610) = local_50;
  *(undefined4 *)(param_1 + 0x608) = local_58;
  *(undefined4 *)(param_1 + 0x614) = local_4c;
  *(undefined4 *)(param_1 + 0x618) = local_48;
  *(undefined4 *)(param_1 + 0x61c) = local_44;
  *(undefined4 *)(param_1 + 0x620) = local_40;
  *(undefined4 *)(param_1 + 0x624) = local_3c;
  *(undefined4 *)(param_1 + 0x628) = local_38;
  *(char **)(param_1 + 0x62c) = local_34;
  *(undefined4 *)(param_1 + 0x630) = local_30;
  *(undefined4 *)(param_1 + 0x634) = local_2c;
  *(undefined4 *)(param_1 + 0x638) = local_28;
  *(undefined4 *)(param_1 + 0x63c) = local_24;
LAB_0049239a:
  (**(code **)(*physcollision + 0xa4))(physcollision,piVar2);
  param_1[0x63c] = (solid_t)0x1;
  *(CBaseEntity **)(param_1 + 0x630) = param_2;
  (**(code **)(*(int *)param_2 + 0x20))(local_670,param_2);
  puVar6 = &DAT_00d539c2;
  if (local_670[0] != (undefined1 *)0x0) {
    puVar6 = local_670[0];
  }
  iVar4 = *(int *)(in_GS_OFFSET + 0x14);
  *(undefined1 **)(param_1 + 0x62c) = puVar6;
  if (local_20 == iVar4) {
    return uVar8;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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