CPhysSaveRestoreBlockHandler::~CPhysSaveRestoreBlockHandler
0x00483c80 · 270 bytes · __thiscall
_ZN28CPhysSaveRestoreBlockHandlerD2Ev
Decompiled
undefined (1 param)
/* CPhysSaveRestoreBlockHandler::~CPhysSaveRestoreBlockHandler() */
void __thiscall
CPhysSaveRestoreBlockHandler::~CPhysSaveRestoreBlockHandler(CPhysSaveRestoreBlockHandler *this)
{
*(undefined ***)this = &PTR_GetBlockName_00c188e8;
*(undefined ***)(this + 4) = &PTR_NoteBBox_00c18930;
*(undefined **)(this + 8) = &DAT_00c1894c;
CUtlRBTree<CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x7c));
*(undefined2 *)(this + 0x90) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x80));
*(undefined2 *)(this + 0x92) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CPhysCollide_const*,BBox_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x80));
CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x60));
*(undefined2 *)(this + 0x74) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 100));
*(undefined2 *)(this + 0x76) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 100));
CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x44));
*(undefined2 *)(this + 0x58) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x48));
*(undefined2 *)(this + 0x5a) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x48));
CUtlRBTree<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x24));
*(undefined2 *)(this + 0x38) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x28));
*(undefined2 *)(this + 0x3a) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x28));
*(undefined4 *)(this + 0x18) = 0;
CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int>::Purge
((CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int> *)(this + 0xc));
*(undefined4 *)(this + 0x1c) = *(undefined4 *)(this + 0xc);
CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int>::Purge
((CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int> *)(this + 0xc));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.