L L4D2node

PhysBlockHeader_t::_GLOBAL__sub_I_m_DataMap

0x0037dd70 · 706 bytes · __cdecl

Decompiled

undefined (0 params)

/* PhysBlockHeader_t::m_DataMap */

void PhysBlockHeader_t::_GLOBAL__sub_I_m_DataMap(void)

{
  undefined4 *puVar1;
  
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  PhysBlockHeader_t_DataDescInit::g_DataMapHolder =
       DataMapInit<PhysBlockHeader_t>((PhysBlockHeader_t *)0x0);
  PhysObjectHeader_t_DataDescInit::g_DataMapHolder =
       DataMapInit<PhysObjectHeader_t>((PhysObjectHeader_t *)0x0);
  g_PhysSaveRestoreBlockHandler._52_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._58_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._84_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._86_2_ = 0;
  g_PhysSaveRestoreBlockHandler._88_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._90_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._112_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._54_2_ = 0;
  g_PhysSaveRestoreBlockHandler._56_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._118_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._114_2_ = 0;
  g_PhysSaveRestoreBlockHandler._116_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._0_4_ = &PTR_GetBlockName_00c188e8;
  g_PhysSaveRestoreBlockHandler._4_4_ = &PTR_NoteBBox_00c18930;
  g_PhysSaveRestoreBlockHandler._8_4_ = &DAT_00c1894c;
  g_PhysSaveRestoreBlockHandler._12_4_ = 0;
  g_PhysSaveRestoreBlockHandler._16_4_ = 0;
  g_PhysSaveRestoreBlockHandler._20_4_ = 0;
  g_PhysSaveRestoreBlockHandler._24_4_ = 0;
  g_PhysSaveRestoreBlockHandler._28_4_ = 0;
  g_PhysSaveRestoreBlockHandler._40_4_ = 0;
  g_PhysSaveRestoreBlockHandler._44_4_ = 0;
  g_PhysSaveRestoreBlockHandler._48_4_ = 0;
  g_PhysSaveRestoreBlockHandler._60_4_ = 0;
  g_PhysSaveRestoreBlockHandler._72_4_ = 0;
  g_PhysSaveRestoreBlockHandler._76_4_ = 0;
  g_PhysSaveRestoreBlockHandler._80_4_ = 0;
  g_PhysSaveRestoreBlockHandler._92_4_ = 0;
  g_PhysSaveRestoreBlockHandler._100_4_ = 0;
  g_PhysSaveRestoreBlockHandler._104_4_ = 0;
  g_PhysSaveRestoreBlockHandler._108_4_ = 0;
  g_PhysSaveRestoreBlockHandler._120_4_ = 0;
  g_PhysSaveRestoreBlockHandler._128_4_ = 0;
  g_PhysSaveRestoreBlockHandler._140_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._142_2_ = 0;
  g_PhysSaveRestoreBlockHandler._144_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._132_4_ = 0;
  g_PhysSaveRestoreBlockHandler._136_4_ = 0;
  g_PhysSaveRestoreBlockHandler._146_2_ = 0xffff;
  g_PhysSaveRestoreBlockHandler._148_4_ = 0;
  g_PhysSaveRestoreBlockHandler._32_4_ = CPhysSaveRestoreBlockHandler::SaveQueueFunc;
  g_PhysSaveRestoreBlockHandler._36_4_ = CDefOps<CBaseEntity*>::LessFunc;
  g_PhysSaveRestoreBlockHandler._68_4_ = CDefOps<IPhysicsObject*>::LessFunc;
  g_PhysSaveRestoreBlockHandler._96_4_ = CDefOps<IPhysicsObject*>::LessFunc;
  g_PhysSaveRestoreBlockHandler._124_4_ = CDefOps<CPhysCollide_const*>::LessFunc;
  __cxa_atexit(CPhysSaveRestoreBlockHandler::~CPhysSaveRestoreBlockHandler,
               g_PhysSaveRestoreBlockHandler,&__dso_handle);
  puVar1 = &g_PhysObjSaveRestoreOps;
  do {
    *puVar1 = &PTR_Save_00c18960;
    puVar1 = puVar1 + 2;
  } while (puVar1 != (undefined4 *)&DAT_00f7e9d8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)