L L4D2node

CHintSystem::ReAddHintTimerIfNotDisplayed

0x004675c0 · 83 bytes · __thiscall

_ZN11CHintSystem28ReAddHintTimerIfNotDisplayedEif

Decompiled

undefined (3 params)

/* CHintSystem::ReAddHintTimerIfNotDisplayed(int, float) */

void __thiscall
CHintSystem::ReAddHintTimerIfNotDisplayed(CHintSystem *this,int param_1,float param_2)

{
  if ((*(uint *)(*(int *)(this + 0x14) + (param_1 >> 5) * 4) & 1 << ((byte)param_1 & 0x1f)) == 0) {
    CHintMessageTimers::AddTimer
              (*(CHintMessageTimers **)(this + 0x20),param_1,param_2,6.0,(CUtlVector *)0x0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)