L L4D2node

CHintMessageTimers::AddTimer

0x00466d50 · 305 bytes · __thiscall

_ZN18CHintMessageTimers8AddTimerEiffP10CUtlVectorIPKc10CUtlMemoryIS2_iEE

Decompiled

undefined (5 params)

/* CHintMessageTimers::AddTimer(int, float, float, CUtlVector<char const*, CUtlMemory<char const*,
   int> >*) */

void __thiscall
CHintMessageTimers::AddTimer
          (CHintMessageTimers *this,int param_1,float param_2,float param_3,CUtlVector *param_4)

{
  char *__s;
  int iVar1;
  size_t sVar2;
  char *__dest;
  hintmessagetime_t *local_24;
  char *local_20 [4];
  
  if (0 < *(int *)(this + 0xc)) {
    if (param_1 == *(int *)**(undefined4 **)this) {
      return;
    }
    iVar1 = 0;
    do {
      iVar1 = iVar1 + 1;
      if (iVar1 == *(int *)(this + 0xc)) goto LAB_00466d92;
    } while (param_1 != *(int *)(*(undefined4 **)this)[iVar1]);
    if (iVar1 != -1) {
      return;
    }
  }
LAB_00466d92:
  local_24 = ::operator_new(0x28);
  *(int *)local_24 = param_1;
  *(float *)(local_24 + 0xc) = param_2;
  *(int *)(local_24 + 0x10) = 0x40c00000;
  *(int *)(local_24 + 4) = -0x40800000;
  local_24[8] = (hintmessagetime_t)0x0;
  *(int *)(local_24 + 0x14) = 0;
  *(int *)(local_24 + 0x18) = 0;
  *(int *)(local_24 + 0x1c) = 0;
  *(int *)(local_24 + 0x20) = 0;
  *(int *)(local_24 + 0x24) = 0;
  *(float *)(local_24 + 0x10) = param_3;
  if ((param_4 != (CUtlVector *)0x0) && (0 < *(int *)(param_4 + 0xc))) {
    iVar1 = 0;
    do {
      __s = *(char **)(*(int *)param_4 + iVar1 * 4);
      iVar1 = iVar1 + 1;
      sVar2 = strlen(__s);
      __dest = operator_new__(sVar2 + 1);
      strcpy(__dest,__s);
      local_20[0] = __dest;
      CUtlVector<char*,CUtlMemory<char*,int>>::InsertBefore
                ((CUtlVector<char*,CUtlMemory<char*,int>> *)(local_24 + 0x14),
                 *(int *)(local_24 + 0x20),local_20);
    } while (iVar1 < *(int *)(param_4 + 0xc));
  }
  CUtlVector<CHintMessageTimers::hintmessagetime_t*,CUtlMemory<CHintMessageTimers::hintmessagetime_t*,int>>
  ::InsertBefore((CUtlVector<CHintMessageTimers::hintmessagetime_t*,CUtlMemory<CHintMessageTimers::hintmessagetime_t*,int>>
                  *)this,*(int *)(this + 0xc),&local_24);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)