CC_ResetGameStats
0x00462370 · 77 bytes · __cdecl
_ZL17CC_ResetGameStatsRK8CCommand
Decompiled
undefined (1 param)
/* CC_ResetGameStats(CCommand const&) */
void CC_ResetGameStats(CCommand *param_1)
{
char cVar1;
cVar1 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar1 == '\0') {
return;
}
(**(code **)(*(int *)gamestats + 0x30))(gamestats);
(**(code **)(*(int *)gamestats + 0xa4))(gamestats,0);
CBaseGameStats::StatsLog
((CBaseGameStats *)gamestats,"CC_ResetGameStats : Server cleared game stats\n");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.