L L4D2node

CBaseGameStats_Driver::CBaseGameStats_Driver

0x00461870 · 439 bytes · __thiscall

_ZN21CBaseGameStats_DriverC2Ev

Decompiled

undefined (1 param)

/* CBaseGameStats_Driver::CBaseGameStats_Driver() */

void __thiscall CBaseGameStats_Driver::CBaseGameStats_Driver(CBaseGameStats_Driver *this)

{
  CAutoGameSystemPerFrame::CAutoGameSystemPerFrame((CAutoGameSystemPerFrame *)this,"CGameStats");
  *(undefined ***)this = &PTR_Name_00c15148;
  this[0x12cc] = (CBaseGameStats_Driver)0x0;
  *(undefined4 *)(this + 0x12d0) = 0;
  *(undefined4 *)(this + 0x12d4) = 0xbf800000;
  *(undefined4 *)(this + 0x12d8) = 0xbf800000;
  *(undefined4 *)(this + 0x12dc) = 0;
  *(undefined4 *)(this + 0x12e0) = 0;
  this[0x12e4] = (CBaseGameStats_Driver)0x0;
                    /* try { // try from 004618da to 004618de has its CatchHandler @ 00461a27 */
  CUtlString::CUtlString((CUtlString *)(this + 0x12e8));
  this[0x130d] = (CBaseGameStats_Driver)0x0;
  *(undefined4 *)(this + 0x12f8) = 0xffffffff;
  this[0x130e] = (CBaseGameStats_Driver)0x0;
  this[0x130f] = (CBaseGameStats_Driver)0x0;
  this[0x1310] = (CBaseGameStats_Driver)0x1;
  *(undefined4 *)(this + 0x1318) = 0;
  this[0x131c] = (CBaseGameStats_Driver)0x0;
  *(undefined4 *)(this + 0x1320) = 0;
  *(undefined ***)(this + 0x1324) = &PTR__CUserCmd_00c15058;
  *(undefined4 *)(this + 0x1328) = 0;
  *(undefined4 *)(this + 0x132c) = 0;
  *(undefined4 *)(this + 0x1330) = 0;
  *(undefined4 *)(this + 0x1334) = 0;
  *(undefined4 *)(this + 0x1338) = 0;
  *(undefined4 *)(this + 0x133c) = 0;
  *(undefined4 *)(this + 0x1340) = 0;
  *(undefined4 *)(this + 0x1344) = 0;
  *(undefined4 *)(this + 0x1348) = 0;
  this[0x134c] = (CBaseGameStats_Driver)0x0;
  *(undefined4 *)(this + 0x1350) = 0;
  *(undefined4 *)(this + 0x1354) = 0;
  *(undefined4 *)(this + 0x1358) = 0;
  *(undefined2 *)(this + 0x135c) = 0;
  *(undefined2 *)(this + 0x135e) = 0;
  this[0x1360] = (CBaseGameStats_Driver)0x0;
  *(undefined4 *)(this + 0x1364) = 0;
  *(undefined4 *)(this + 0x1368) = 0;
  *(undefined4 *)(this + 0x136c) = 0;
  *(undefined4 *)(this + 0x1370) = 0;
  *(undefined4 *)(this + 0x1374) = 0;
  *(undefined4 *)(this + 0x1378) = 0;
  this[0x137c] = (CBaseGameStats_Driver)0x0;
  *(undefined4 *)(this + 0x1384) = 0;
  this[0x12fc] = (CBaseGameStats_Driver)0x0;
  *(undefined4 *)(this + 0x1314) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)