L L4D2node

ServerClassInit<DT_GameRulesProxy::ignored>

0x0045f9c0 · 194 bytes · __cdecl

_Z15ServerClassInitIN17DT_GameRulesProxy7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_GameRulesProxy::ignored>(DT_GameRulesProxy::ignored*) */

int ServerClassInit<DT_GameRulesProxy::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_GameRulesProxy::ignored>(DT_GameRulesProxy::ignored*)::g_SendProps == '\0')
  {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_GameRulesProxy::ignored>(DT_GameRulesProxy::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 0045fa4f to 0045fa53 has its CatchHandler @ 0045fa84 */
      SendPropInt((char *)&ServerClassInit<DT_GameRulesProxy::ignored>(DT_GameRulesProxy::ignored*)
                           ::g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
      __cxa_guard_release(&ServerClassInit<DT_GameRulesProxy::ignored>(DT_GameRulesProxy::ignored*)
                           ::g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_GameRulesProxy::g_SendTable,(SendProp *)&DAT_00f7af74,0,
             "DT_GameRulesProxy");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)