_GLOBAL__sub_I_g_Language
0x0037b440 · 979 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_g_Language(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)g_Language,"g_Language","0",0x2000);
__cxa_atexit(ConVar::~ConVar,g_Language,&__dso_handle);
ConVar::ConVar((ConVar *)sk_autoaim_mode,"sk_autoaim_mode","1",0x2080);
__cxa_atexit(ConVar::~ConVar,sk_autoaim_mode,&__dso_handle);
puVar4 = (undefined4 *)g_pServerClassHead;
g_DefaultViewVectors._0_4_ = 0;
g_DefaultViewVectors._4_4_ = 0;
g_DefaultViewVectors._8_4_ = 0x42800000;
g_DefaultViewVectors._12_4_ = 0xc1800000;
g_DefaultViewVectors._16_4_ = 0xc1800000;
g_DefaultViewVectors._20_4_ = 0;
g_DefaultViewVectors._24_4_ = 0x41800000;
g_DefaultViewVectors._28_4_ = 0x41800000;
g_DefaultViewVectors._32_4_ = 0x42900000;
g_DefaultViewVectors._36_4_ = 0xc1800000;
g_DefaultViewVectors._40_4_ = 0xc1800000;
g_DefaultViewVectors._44_4_ = 0;
g_DefaultViewVectors._48_4_ = 0x41800000;
g_DefaultViewVectors._52_4_ = 0x41800000;
g_DefaultViewVectors._56_4_ = 0x42100000;
g_DefaultViewVectors._60_4_ = 0;
g_DefaultViewVectors._64_4_ = 0;
g_DefaultViewVectors._68_4_ = 0x41e00000;
g_DefaultViewVectors._72_4_ = 0xc1200000;
g_DefaultViewVectors._76_4_ = 0xc1200000;
g_DefaultViewVectors._80_4_ = 0xc1200000;
g_DefaultViewVectors._84_4_ = 0x41200000;
g_DefaultViewVectors._88_4_ = 0x41200000;
g_DefaultViewVectors._92_4_ = 0x41200000;
g_DefaultViewVectors._96_4_ = 0;
g_DefaultViewVectors._100_4_ = 0;
g_DefaultViewVectors._104_4_ = 0x41600000;
g_CGameRulesProxy_ClassReg._0_4_ = s_CGameRulesProxy_00c13f69;
g_CGameRulesProxy_ClassReg._4_4_ = DT_GameRulesProxy::g_SendTable;
g_CGameRulesProxy_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CGameRulesProxy_ClassReg;
g_CGameRulesProxy_ClassReg._8_4_ = 0;
}
else {
puVar3 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CGameRulesProxy");
puVar2 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar3 != (undefined4 *)0x0) {
do {
puVar2 = puVar3;
iVar1 = _V_stricmp((char *)*puVar2,"CGameRulesProxy");
puVar3 = puVar2;
if (0 < iVar1) goto LAB_0037b7ee;
puVar3 = (undefined4 *)puVar2[2];
puVar4 = puVar2;
} while ((undefined4 *)puVar2[2] != (undefined4 *)0x0);
puVar3 = (undefined4 *)0x0;
}
LAB_0037b7ee:
g_CGameRulesProxy_ClassReg._8_4_ = puVar3;
puVar4[2] = g_CGameRulesProxy_ClassReg;
}
else {
g_pServerClassHead = g_CGameRulesProxy_ClassReg;
g_CGameRulesProxy_ClassReg._8_4_ = puVar2;
}
}
SendTable::SendTable((SendTable *)DT_GameRulesProxy::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_GameRulesProxy::g_SendTable,&__dso_handle);
DT_GameRulesProxy::g_SendTableInit = ServerClassInit<DT_GameRulesProxy::ignored>((ignored *)0x0);
ConVar::ConVar((ConVar *)old_radius_damage,"old_radiusdamage","0.0",0x2000);
__cxa_atexit(ConVar::~ConVar,old_radius_damage,&__dso_handle);
ConVar::ConVar((ConVar *)skill,"skill","1",0x80,"Game skill level (1-3).",true,1.0,true,3.0);
__cxa_atexit(ConVar::~ConVar,skill,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.