L L4D2node

ServerClassInit<DT_WeaponCSBase::ignored>

0x0043fa40 · 386 bytes · __cdecl

_Z15ServerClassInitIN15DT_WeaponCSBase7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*) */

int ServerClassInit<DT_WeaponCSBase::ignored>(ignored *param_1)

{
  int iVar1;
  char *pcVar2;
  char *pcVar3;
  
  if (ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 0043fad7 to 0043fadb has its CatchHandler @ 0043fbc9 */
      SendPropInt(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::g_SendProps,
                  0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 0043fb0f to 0043fb13 has its CatchHandler @ 0043fbf4 */
      SendPropDataTable(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::
                        g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)CBaseCombatWeapon::m_pClassSendTable,'P');
                    /* try { // try from 0043fb56 to 0043fb5a has its CatchHandler @ 0043fc0c */
      SendPropInt(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::g_SendProps
                  + 0xa8,0xc0feb6,0x14fc,4,0,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 0043fb75 to 0043fb79 has its CatchHandler @ 0043fbfd */
      SendPropExclude(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::
                      g_SendProps + 0xfc,"DT_AnimTimeMustBeFirst");
      pcVar3 = "m_nSequence";
      pcVar2 = "DT_BaseAnimating";
                    /* try { // try from 0043fb94 to 0043fb98 has its CatchHandler @ 0043fc06 */
      SendPropExclude(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::
                      g_SendProps + 0x150,"DT_BaseAnimating");
      __cxa_guard_release(&ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::
                           g_SendProps,pcVar2,pcVar3);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_WeaponCSBase::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::g_SendProps +
             0x54),4,"DT_WeaponCSBase");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)