ServerClassInit<DT_WeaponCSBase::ignored>
0x0043fa40 · 386 bytes · __cdecl
_Z15ServerClassInitIN15DT_WeaponCSBase7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*) */
int ServerClassInit<DT_WeaponCSBase::ignored>(ignored *param_1)
{
int iVar1;
char *pcVar2;
char *pcVar3;
if (ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 0043fad7 to 0043fadb has its CatchHandler @ 0043fbc9 */
SendPropInt(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::g_SendProps,
0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0043fb0f to 0043fb13 has its CatchHandler @ 0043fbf4 */
SendPropDataTable(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::
g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CBaseCombatWeapon::m_pClassSendTable,'P');
/* try { // try from 0043fb56 to 0043fb5a has its CatchHandler @ 0043fc0c */
SendPropInt(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::g_SendProps
+ 0xa8,0xc0feb6,0x14fc,4,0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0043fb75 to 0043fb79 has its CatchHandler @ 0043fbfd */
SendPropExclude(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::
g_SendProps + 0xfc,"DT_AnimTimeMustBeFirst");
pcVar3 = "m_nSequence";
pcVar2 = "DT_BaseAnimating";
/* try { // try from 0043fb94 to 0043fb98 has its CatchHandler @ 0043fc06 */
SendPropExclude(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::
g_SendProps + 0x150,"DT_BaseAnimating");
__cxa_guard_release(&ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::
g_SendProps,pcVar2,pcVar3);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_WeaponCSBase::g_SendTable,
(SendProp *)
(ServerClassInit<DT_WeaponCSBase::ignored>(DT_WeaponCSBase::ignored*)::g_SendProps +
0x54),4,"DT_WeaponCSBase");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.