CCSPlayer::CanGrabLadder
0x0043afb0 · 193 bytes · __thiscall
_ZN9CCSPlayer13CanGrabLadderERK6VectorS2_
Decompiled
undefined (3 params)
/* CCSPlayer::CanGrabLadder(Vector const&, Vector const&) */
undefined4 __thiscall CCSPlayer::CanGrabLadder(CCSPlayer *this,Vector *param_1,Vector *param_2)
{
undefined4 uVar1;
longdouble lVar2;
uVar1 = 1;
if ((((*(float *)(this + 0x28d4) == *(float *)param_2) &&
(*(float *)(this + 0x28d8) == *(float *)(param_2 + 4))) &&
(*(float *)(this + 0x28dc) == *(float *)(param_2 + 8))) &&
(((*(float *)(this + 0x28c8) <= 0.0 ||
(lVar2 = (longdouble)IntervalTimer::Now(), 1.0 < (float)lVar2 - *(float *)(this + 0x28c8)))
|| (uVar1 = 0,
4096.0 <= (*(float *)(param_1 + 4) - *(float *)(this + 0x28e4)) *
(*(float *)(param_1 + 4) - *(float *)(this + 0x28e4)) +
(*(float *)param_1 - *(float *)(this + 0x28e0)) *
(*(float *)param_1 - *(float *)(this + 0x28e0)))))) {
return 1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.