CCollisionProperty::ComputeSurroundingBox
0x0042afe0 · 404 bytes · __thiscall
_ZN18CCollisionProperty21ComputeSurroundingBoxEP6VectorS1_
Decompiled
undefined (3 params)
/* CCollisionProperty::ComputeSurroundingBox(Vector*, Vector*) */
void __thiscall
CCollisionProperty::ComputeSurroundingBox(CCollisionProperty *this,Vector *param_1,Vector *param_2)
{
undefined4 uVar1;
int iVar2;
undefined4 *puVar3;
code *UNRECOVERED_JUMPTABLE;
float *pfVar4;
iVar2 = (**(code **)(*(int *)this + 0x2c))(this);
if (iVar2 != 5) {
switch(this[0x2a]) {
case (CCollisionProperty)0x0:
ComputeOBBBounds(this,param_1,param_2);
return;
case (CCollisionProperty)0x1:
iVar2 = (**(code **)(*(int *)this + 0x2c))(this);
ComputeCollisionSurroundingBox(this,iVar2 == 6,param_1,param_2);
break;
case (CCollisionProperty)0x2:
ComputeHitboxSurroundingBox(this,param_1,param_2);
return;
case (CCollisionProperty)0x3:
pfVar4 = (float *)(**(code **)(*(int *)this + 0x20))(this);
*(float *)param_1 = *(float *)(this + 0x2c) + *pfVar4;
*(float *)(param_1 + 4) = *(float *)(this + 0x30) + pfVar4[1];
*(float *)(param_1 + 8) = *(float *)(this + 0x34) + pfVar4[2];
pfVar4 = (float *)(**(code **)(*(int *)this + 0x20))(this);
*(float *)param_2 = *(float *)(this + 0x38) + *pfVar4;
*(float *)(param_2 + 4) = *(float *)(this + 0x3c) + pfVar4[1];
*(float *)(param_2 + 8) = *(float *)(this + 0x40) + pfVar4[2];
break;
case (CCollisionProperty)0x4:
goto switchD_0042b009_caseD_4;
case (CCollisionProperty)0x5:
ComputeRotationExpandedBounds(this,param_1,param_2);
return;
case (CCollisionProperty)0x6:
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0xc);
goto LAB_0042b06e;
case (CCollisionProperty)0x7:
ComputeRotationExpandedSequenceBounds(this,param_1,param_2);
return;
}
return;
}
if (this[0x2a] != (CCollisionProperty)0x4) {
puVar3 = (undefined4 *)(**(code **)(*(int *)this + 0x20))(this);
uVar1 = *puVar3;
*(undefined4 *)param_1 = uVar1;
*(undefined4 *)(param_1 + 4) = puVar3[1];
*(undefined4 *)(param_1 + 8) = puVar3[2];
*(undefined4 *)param_2 = uVar1;
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(param_2 + 8) = *(undefined4 *)(param_1 + 8);
return;
}
switchD_0042b009_caseD_4:
UNRECOVERED_JUMPTABLE = *(code **)(**(int **)(this + 4) + 0x48);
LAB_0042b06e:
/* WARNING: Could not recover jumptable at 0x0042b075. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.