CCollisionProperty::ComputeRotationExpandedBounds
0x0042ac80 · 229 bytes · __thiscall
_ZN18CCollisionProperty29ComputeRotationExpandedBoundsEP6VectorS1_
Decompiled
undefined (3 params)
/* CCollisionProperty::ComputeRotationExpandedBounds(Vector*, Vector*) */
void __thiscall
CCollisionProperty::ComputeRotationExpandedBounds
(CCollisionProperty *this,Vector *param_1,Vector *param_2)
{
float fVar1;
if ((((byte)this[0x20] & 0x40) == 0) && (((byte)this[0x22] & 0xfd) != 0)) {
fVar1 = ABS(*(float *)(this + 0x14));
if (ABS(*(float *)(this + 0x14)) <= ABS(*(float *)(this + 8))) {
fVar1 = ABS(*(float *)(this + 8));
}
*(float *)param_1 = -fVar1;
*(float *)param_2 = fVar1;
fVar1 = ABS(*(float *)(this + 0x18));
if (ABS(*(float *)(this + 0x18)) <= ABS(*(float *)(this + 0xc))) {
fVar1 = ABS(*(float *)(this + 0xc));
}
*(float *)(param_1 + 4) = -fVar1;
*(float *)(param_2 + 4) = fVar1;
fVar1 = ABS(*(float *)(this + 0x1c));
if (ABS(*(float *)(this + 0x1c)) <= ABS(*(float *)(this + 0x10))) {
fVar1 = ABS(*(float *)(this + 0x10));
}
*(float *)(param_1 + 8) = -fVar1;
*(float *)(param_2 + 8) = fVar1;
return;
}
*(undefined4 *)param_1 = *(undefined4 *)(this + 8);
*(undefined4 *)(param_1 + 4) = *(undefined4 *)(this + 0xc);
*(undefined4 *)(param_1 + 8) = *(undefined4 *)(this + 0x10);
*(undefined4 *)param_2 = *(undefined4 *)(this + 0x14);
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(this + 0x18);
*(undefined4 *)(param_2 + 8) = *(undefined4 *)(this + 0x1c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.