L L4D2node

CBasePlayerAnimState::ConvergePoseParams

0x00420df0 · 860 bytes · __thiscall

_ZN20CBasePlayerAnimState18ConvergePoseParamsEfii

Decompiled

undefined (4 params)

/* CBasePlayerAnimState::ConvergePoseParams(float, int, int) */

longdouble __thiscall
CBasePlayerAnimState::ConvergePoseParams
          (CBasePlayerAnimState *this,float param_1,int param_2,int param_3)

{
  CBaseEntity *this_00;
  CBaseAnimating *pCVar1;
  char cVar2;
  int iVar3;
  CStudioHdr *pCVar4;
  CStudioHdr *pCVar5;
  longdouble lVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float local_2c;
  float local_28;
  float local_24;
  float local_20 [4];
  
  if ((*(float *)(gpGlobals + 0xc) <= *(float *)(this + 0x88)) ||
     (cVar2 = (**(code **)(*(int *)this + 0x90))(this,param_2,param_3), cVar2 == '\0')) {
    SnapPoseParams(this,param_2,param_3,param_1,0.0);
    goto LAB_00420e3f;
  }
  if (param_3 < 0) {
    param_1 = 0.0;
    goto LAB_00420e3f;
  }
  if (param_2 < 0) {
    pCVar1 = *(CBaseAnimating **)(this + 0x14);
    pCVar4 = *(CStudioHdr **)(pCVar1 + 0x13e0);
    if (pCVar4 == (CStudioHdr *)0x0) {
      iVar3 = CBaseEntity::GetModel((CBaseEntity *)pCVar1);
      if (iVar3 == 0) {
        pCVar4 = *(CStudioHdr **)(pCVar1 + 0x13e0);
      }
      else {
        CBaseAnimating::LockStudioHdr(pCVar1);
        pCVar4 = *(CStudioHdr **)(pCVar1 + 0x13e0);
      }
      pCVar5 = (CStudioHdr *)0x0;
      if (pCVar4 != (CStudioHdr *)0x0) goto LAB_00421031;
    }
    else {
LAB_00421031:
      pCVar5 = (CStudioHdr *)0x0;
      if (*(int *)pCVar4 != 0) {
        pCVar5 = pCVar4;
      }
    }
    CBaseAnimating::SetPoseParameter(pCVar1,pCVar5,param_3,param_1);
    goto LAB_00420e3f;
  }
  CBaseAnimating::GetPoseParameterRange
            (*(CBaseAnimating **)(this + 0x14),param_2,&local_2c,&local_28);
  CBaseAnimating::GetPoseParameterRange
            (*(CBaseAnimating **)(this + 0x14),param_3,&local_24,local_20);
  lVar6 = (longdouble)CBaseAnimating::GetPoseParameter(*(CBaseAnimating **)(this + 0x14),param_3);
  iVar3 = gpGlobals;
  if (ABS(*(float *)(this + 0x1c) - *(float *)(this + 0x84)) <= 1.0) {
    fVar7 = *(float *)(this + 0x80);
  }
  else {
    fVar7 = *(float *)(gpGlobals + 0xc);
    *(float *)(this + 0x84) = *(float *)(this + 0x1c);
    *(float *)(this + 0x80) = fVar7;
  }
  fVar7 = *(float *)(iVar3 + 0xc) - fVar7;
  if (fVar7 <= 0.5) {
    fVar7 = 0.01;
  }
  else {
    fVar7 = fVar7 - 0.5;
    if (fVar7 < 1.0) {
      fVar7 = fVar7 * 0.1;
      if (fVar7 <= 0.01) {
        fVar7 = 0.01;
      }
    }
    else {
      fVar7 = 0.1;
    }
  }
  fVar7 = (param_1 - (float)lVar6) * fVar7;
  if (fVar7 <= -10.0) {
    fVar7 = -10.0;
  }
  if (10.0 <= fVar7) {
    fVar7 = 10.0;
  }
  fVar7 = fVar7 + (float)lVar6;
  fVar8 = param_1 - fVar7;
  if ((local_28 < fVar8) || (fVar9 = fVar8, local_28 = local_2c, fVar8 < local_2c)) {
    fVar9 = local_28;
    fVar7 = (fVar7 - fVar9) + fVar8;
  }
  this_00 = *(CBaseEntity **)(this + 0x14);
  pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
  if (pCVar4 == (CStudioHdr *)0x0) {
    iVar3 = CBaseEntity::GetModel(this_00);
    if (iVar3 == 0) {
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr((CBaseAnimating *)this_00);
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    pCVar5 = (CStudioHdr *)0x0;
    if (pCVar4 != (CStudioHdr *)0x0) goto LAB_00420f97;
  }
  else {
LAB_00420f97:
    pCVar5 = (CStudioHdr *)0x0;
    if (*(int *)pCVar4 != 0) {
      pCVar5 = pCVar4;
    }
  }
  CBaseAnimating::SetPoseParameter((CBaseAnimating *)this_00,pCVar5,param_2,fVar9);
  pCVar1 = *(CBaseAnimating **)(this + 0x14);
  pCVar4 = *(CStudioHdr **)(pCVar1 + 0x13e0);
  if (pCVar4 == (CStudioHdr *)0x0) {
    iVar3 = CBaseEntity::GetModel((CBaseEntity *)pCVar1);
    if (iVar3 == 0) {
      pCVar4 = *(CStudioHdr **)(pCVar1 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr(pCVar1);
      pCVar4 = *(CStudioHdr **)(pCVar1 + 0x13e0);
    }
    pCVar5 = (CStudioHdr *)0x0;
    if (pCVar4 != (CStudioHdr *)0x0) goto LAB_00420fd2;
  }
  else {
LAB_00420fd2:
    pCVar5 = (CStudioHdr *)0x0;
    if (*(int *)pCVar4 != 0) {
      pCVar5 = pCVar4;
    }
  }
  CBaseAnimating::SetPoseParameter(pCVar1,pCVar5,param_3,fVar7);
LAB_00420e3f:
  return (longdouble)param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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